The Walking Dead: Season 3, Episode 16–Welcome to the Tombs

“In this life now, you kill or you die – or you die and you kill.”

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And so, the generally enthralling third season of The Walking Dead has come to an end with a surprisingly low-key – even anticlimactic – finale. Matters finally came to a head between the armed forces of Rick and the armed forces of the Governor. And yet, despite a very heavy buildup in the preceding episodes to an apocalyptic final battle, this ep centred more on the characters than the action – and left unresolved the expected showdown between main hero and main villain.

Not necessarily a bad thing, but I have to admit, I was expecting a little more action than this. True, there was a battle, but it took place mid-episode and was, if anything, less tense than the Governor’s previous assault on the prison folk. Most of the story concerned itself with the ongoing intrigue in the Woodbury community, and for that at least there was some kind of resolution; though I’m not sure it really made sense.

Strategically, a lot of this made little sense, though the Governor at least had the excuse of being utterly unhinged. The ep began with some nice pov shots leading the viewer to believe he was beating and torturing Andrea, though it quickly became obvious that it was the treacherous Milton who was the object of his ire.

As Milton had become, effectively, Woodbury’s conscience, it was a foreshadowing of the Governor’s fast-crumbling sanity that he was prepared to torture his old friend, then force him to prove his loyalty by killing Andrea, still cuffed to the Dentist Chair of Doom. Predictably, Milton took the opportunity to turn the knife onto the Governor himself, who equally predictably used it to stab Milton. He then left him to die, so he would rise as a Walker and kill Andrea anyway – after last week, he’s plainly got a taste for that particular cruelty.

It was a setup for a tense series of scenes spread throughout the episode, as Andrea struggled to reach the unnoticed pair of pliers on the floor, while we wondered exactly how long it was going to take Milton to die and reanimate – as long as was convenient to wring the maximum tension from the scenario, as it turned out.

Rick and co, meanwhile, appeared to be preparing to abandon the prison – surely the only sensible decision when faced with the overwhelming numbers from Woodbury, however many guns they may have got from Morgan. It was at this point that I had an inkling the heavily implied pitched battle might not be in the offing after all, though abandoning the prison was the realistic, sensible thing to do.

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So when the Governor did turn up, in armoured column with rocket launchers and grenades, it seemed like the explosive carnage he wreaked on the prison watchtowers and the Walkers between the fences might all be for naught. The pyrotechnics were cool, and it was fun seeing so many Walkers withering in a hail of high-calibre gunfire, but it seemed lacking in drama if Rick and the gang had already fled.

Except, as it turned out, they hadn’t. It was a good bit of misdirection to have so thoroughly convinced us they’d gone. And yet, it seemed a bit of an anticlimax that the Governor’s forces could be so easily routed once in the prison’s dingy corridors. A couple of the usual smoke bombs, a few Walkers and some loud sirens had them running like rabbits, at which point the armoured Glenn and Maggie let rip with some machine gun fire. Already confused, the fleeing Woodbury-ites went into full retreat.

OK, it’s a fair and realistic point that most of the Governor’s forces were not from the military, and would have been ill-prepared for actual combat. In that sense, their reaction was perfectly believable. But it didn’t jibe with their previous attempts, nor with the Governor’s established ability to whip them into a propaganda-inspired fervour, that they would give up quite so easily.

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The Governor at least was more consistent. Faced with mutinous troops who wouldn’t carry out his personal vendetta for him, he took the predictable choice of every discerning psychopathic dictator and slaughtered the lot of them. The scene was less shocking than it could have been, as it had been telegraphed long before that the Governor was fast becoming utterly unhinged; under the circumstances, his “WTF?” strategy of destroying his own army didn’t come as too much of a surprise. It didn’t carry much dramatic weight either, as the only character in the group who we even knew by name was Allen, and he didn’t feel like much of a loss.

With that, we pretty much lost the only possibility of a major conflict; though I’ll admit that, had the expected apocalypse happened, I wouldn’t have expected many from Rick’s gang to survive. Nonetheless, it felt like a bit of a dramatic cheat that the Governor, accompanied by the ever-loyal Martinez and one other unquestioning henchman, then sped off into the distance, not to be seen again. I can understand the desire to keep him around; the comic has never managed to come up with an antagonist to match him. But surely, the finale of a season that’s been all about the conflict between him and Rick deserved at least some kind of dramatic payoff in the form of a showdown. This just felt disappointing.

The show has never clearly established exactly how many people were in Woodbury, and certainly the conflict must have taken its toll. But it seemed a little implausible (and convenient) that the only people left on watch in the town were Tyreese and Donna, especially since we’d already established that they were deeply suspicious of the Governor. So it was that Rick and co, trying to take the fight to the enemy, found first the massacred remains of their former foes and were then able to walk into their HQ with barely a shot fired.

Again, I had to quibble with the overall strategy. With most of the Governor’s forces committed to the prison attack, why didn’t Rick make his move on Woodbury then? He could have been in charge of the town before the Governor’s forces even got to the prison.

Still, cop he may be, but Rick’s not a soldier either. So I could forgive him having missed that option. But it seemed baffling that, with the Governor gone and Woodbury having pretty much welcomed Rick, Daryl and Michonne with virtually open arms, they all chose to move back to the dingy, less than secure prison, the town’s remaining population in tow. Why not move everyone into the still-fortified Woodbury? Do they actually want to make their lives as difficult as possible?

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There were, at least, some good dramatic payoffs. Carl shockingly gunned down a scared young guy from Woodbury who was trying to surrender, much to Hershel’s disquiet. When Rick learned the circumstances, he was less than pleased either, but Carl was unrepentant. His argument – that Rick’s mercy in not killing Andrew had led to the death of Lori, and not killing the Governor had led to the death of Merle – made worrying sense. And was further evidence that the ruthless pragmatism formerly embodied by Shane hasn’t died with him. I suspect we’re going to see a very ‘dark’ Carl next year.

The biggest dramatic payoff, though, was of course Andrea. Having eked out the tension of her situation throughout the ep, director Ernest Dickerson cleverly let the action happen offscreen when Milton finally did revive as a Walker. Thus it was that when her erstwhile friends found her, with Milton’s corpse in the background, we still didn’t know whether she was alive or undead.

It turned out to be a bit of both; yes, she’d offed the Milton-Walker, but she’d been bitten and was in the feverish stage of dying from the bite. The ensuing last scene between her, Rick, Daryl and Michonne was not as moving as it could have been if Andrea hadn’t been so wilfully dumb all year long. She asserted that she’d just wanted to save everyone, even the Governor – that worked out well, then.

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Michonne at least got one of her rare displays of actual emotion (beyond surly anger), and Danai Gurira was quite affecting as she cradled the head of her former friend. Points also for her managing to resist saying, “I told you so”, which certainly would have been most people’s temptation at this stage. Rick and Daryl left them alone for Andrea to perform the final act,though the inevitable gunshot was merely heard offscreen. I think we have seen the last of Andrea though, which despite her being so annoying this year seems a bit of a shamed; Laurie Holden is a talented actor given the right material.

The ep faded to black with everyone back at the prison, presumably about to rebuild. No cliffhanger, no sense of what might be due to happen next. It almost felt like the show was hedging its bets against not being renewed by providing an actual ending of sorts; though given its success this year, I’d be amazed if it wasn’t back for another season.

This year has been, generally, a superb season – I think that’s why such a low key season finale felt like a bit of a disappointment. With episode after episode having ramped up the dramatic stakes continuously, it was perhaps impossible for anything to top the season overall as a final payoff. Nevertheless, I have to say I found it curiously unsatisfying after the show has barely put a foot wrong all year. There was nothing really wrong with it, but somehow it felt like an anticlimax, and the lack of a Rick/Governor showdown is hard to forgive.

Overall, though, this year has let the show truly show what it can do given a decent budget and a reasonable season length. It’s become the weekly post-apocalypse zombie show I always hoped it would be. Reason enough for me to forgive a somewhat disappointing finale and still eagerly look forward to next year. It is hard to see where they can go from here, though…

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The Walking Dead: Season 3, Episode 13 – Arrow on the Doorpost

“I wanted you to talk. Too many people have died for no reason. Let’s end this.”

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Let the summit begin! After last week’s intriguing diversion, The Walking Dead was back to this year’s story proper, which is increasingly beginning to resemble a classic war movie. With that in mind, this episode was very much the lull before the storm, as the two leaders met for a clearly-doomed peace summit arranged by the ever-optimistic Andrea.

It was far more of a character based instalment than we’ve been used to this year, with the gore and zombie action taking a back seat to moments of intrigue and interaction. Last year, it often felt like that was all the show did, and it eventually became tiresome. After this year’s near-unrelenting action, though, it felt like a breath of fresh air. And these characters have been so well-drawn that it was a pleasure to watch them together, many of them meeting for the first time.

Principal among those, of course, were Rick and the Governor. We’ve seen them onscreen together before, but only shooting at each other from a distance. This episode gave the show’s two alpha males a chance to properly meet face to face, and it was electrifying. Keeping the visuals mostly down to tight close ups heightened the claustrophobic feel of the scene.

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Summoned to a remote barn by arrangement of Andrea, the two leaders circled each other warily before sitting down to a talk that felt every bit as combative as gunfire. Both Andrew Lincoln and David Morrissey were at the top of their game here; rightly, their exchange took centre stage in the episode. As with last week, it was another example of a US drama being dominated by two British actors pretending to be American – we may have Damian Lewis to thank for starting that trend, with Band of Brothers back in 2001.

Rick was as taciturn as we’ve come to expect these days, staring warily at his opponent, who was presenting his usual genial, charming façade. You got the feeling this was not going to go well from the start, as the Governor raised his hands to show he was weaponless, but we saw a gun taped to his side of the table. With one of his opening gambits being to needle Rick about the possibility that Lori’s child was actually Shane’s, they were clearly not going to get on.

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Still, the Governor was all smiles as he presented his case – he was the victim, the problems had all started with Merle, and Woodbury had been the subject of an unprovoked attack against its innocent population. Fortunately, Rick wasn’t as gullible as Andrea, and plainly didn’t believe a word of it. But getting down to brass tacks, the Governor conceded that he could have already killed everyone in the prison. The fact that he hadn’t was evidence that he was prepared to leave them alone if he got what he wanted.

And what he wanted (unsurprisingly) was Michonne. Not only has she ‘killed’ his daughter, she’s also the one responsible for his current Cyclopean state – a lift of the eyepatch to reveal the mess below ramming that home. The ice between him and Rick thawed a little when he related the story of his wife’s (pre-apocalypse) death, which shed some light into his mental state and why he was so attached to his daughter.

It’s a measure of how much Rick has shifted from his pre-apocalypse morality towards the survivalist pragmatism embodied by Shane that he didn’t appear to be entirely ruling out the idea of giving up Michonne. And just when she’s getting properly accepted by the group too. But he’s canny enough to realise that most of what the Governor says is a pack of lies, so surely he won’t just trustingly turn up at their next meeting with Michonne and expect the deal to hold?

Even with those two holding centre stage, there was nevertheless some screen time available for some of the other characters. Both Rick and the Governor had turned up with a small retinue of henchmen, who were obliged to wait outside with Andrea while negotiations took place.

In standard war movie fashion, said henchmen discovered that they were Not So Different, and even bonded a bit. With a certain amount of contrivance, both parties had brought characters who were roughly equivalent in their respective roles. Rick had brought Daryl and Hershel (how did he drive that car with only a left leg?), while the Governor had brought Martinez and Milton.

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Predictably perhaps, each paired off for a bit of bonding with their opposite numbers, and found they had More In Common Than They Realised. After starting off growling at each other, Daryl and Martinez ended up having a Legolas/Gimli style contest over who could violently kill the most Walkers, ending up (sort of) friends. It was nice to see a bit more depth given to Martinez than just Principal Henchman, as he and Daryl had a smoke together and fatalistically concluded that they’d soon be on opposite sides of a battlefield.

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Hershel and Milton too found some common ground, as Men of Learning. They’re also the respective consciences of their groups, though Milton lacks the courage to stand up to his glorious leader the way Hershel does with Rick. Andrea, meanwhile, suffered the indignity of being ejected from the peace talks and faced, yet again, a choice between luxury with a psychopath or hard living with a decent man. Evidently still wearing blinders, it was the Governor she ended up heading off with when proceedings were adjourned.

There was some character conflict going on back at the prison too, as the newly butch Glenn butted heads with loose cannon Merle. Merle was all for taking out the Governor while they knew where he was; Glenn didn’t want to put their friends in danger. Significantly, it took the women to break up their territorial pissing contest, Beth firing a gun to separate them.

Glenn also found time to reconcile with Maggie after their recent disagreements, leading to one of the show’s rare sex scenes. Mind you, given that he was supposed to be on watch at the time, it seemed a pretty dumb moment to let his and Maggie’s youthful passions run free. Another sign, perhaps, that for all his newfound manliness, he’s not quite up to leading the group yet.

Gore of the week

Not much gore this week, given that the ep centred on the characters. That said, there were still plenty of Walkers in evidence (unlike last year), with lots of them clawing at the prison fence. Gore prize, however, has to go to Martinez for his skilful use of a baseball bat to inflict head wounds. Less artful than Daryl’s precisely aimed crossbow bolts, the bat made a right old mess of several Walkers. Who’d have thought the human skull could be pulped quite so easily?

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Despite this being a more thoughtful, slow-burning episode than many of late, it was no less riveting. The parallels to classic war movies were perhaps a little too overt – at one point I wondered whether Daryl and Martinez would suggest a game of football – but still enjoyable for all that.

Nonetheless, the end felt like a foregone conclusion. This war isn’t going to be averted; the Governor’s already setting up plans to ambush Rick at their next meeting. In any case, dramatic convention dictates that after all this buildup, there’s got to be a spectacular climax. Still, this was a quality bit of drama, giving the characters a chance to interact well without interruption from gunfire or zombies. With only three episodes left to go, don’t expect that uneasy calm to last.

The Walking Dead: Season 3, Episode 12–Clear

“You will be torn apart, by teeth or bullets. You and your boy.”

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The luxury of a longer season this year allowed The Walking Dead to try something new this week – essentially a standalone episode (albeit still connected tangentially to the main plot) featuring only three of the regular characters and none of the regular settings. And, even in a show that’s gone from strength to strength this year, it was a bit of a standout; focused, intense, allowing three very important characters room to breathe and grow, while still not stinting on the horror and the thrills. It also, surprisingly, dealt with a loose plot thread we might all have forgotten, one from way back in the show’s first ever episode.

In a nutshell, this was an entire episode dealing with the quest for guns and ammunition mooted by Rick last week. Along for the ride, as proposed, were Michonne (to get a feel for how reliable she might be) and Carl (small, but hard enough to be backup in case Michonne proved to be as loose a cannon as Merle). In the course of this hour, all three got a chance to develop – even Rick, confronted by an old friend who was even more broken than he is.

That old friend turned out to be none other than Morgan Jones, played as before by Britain’s own Lennie James. Together with Andrew Lincoln and David Morrissey, this show is plainly a victim of the current trend in Hollywood to make serious TV drama with British actors pretending to be American.

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To be honest though, Morgan’s return wasn’t that much of a surprise once we’d established exactly where the trio had gone to look for weaponry – Rick’s home town. This became clear as he searched the now empty police weapons locker, stating, “I used to be the police in this town”, though eagle-eyed viewers with sharp memories might have picked up on the ubiquitous signage saying “King County”.

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It did make sense, as Rick knew where all the guns and ammo were in that town, but you had to wonder how small the circles were that he’d been moving in. I don’t have much of a sense of Georgia geography, but the gang have been to Atlanta, then to Hershel’s farm, then the prison (within walking distance, it seems, as is Woodbury), and now back to King County. Perhaps they might have better luck a little further afield, as that seems like a similar radius to, say, Kent.

Be that as it may, the trip there set the scene – and themes – for the episode. Michonne drove, sitting stony-faced and silent, as ever, while Carl fidgeted in the back and Rick looked grim in the passenger seat. Their determined ignorance of a frantic hitch-hiker showed us right away that (if we hadn’t got it by now) Rick is no longer the compassionate, eager to help ex-cop. Survival is more important, and nobody is to be trusted.

Which makes it all the harder to understand his choice of vehicle. Honestly, in a post-apocalyptic landscape littered with wreckage, why is he driving that suspiciously clean Hyundai Tucson? Could it be that Hyundai have offered the show promotional consideration? And why didn’t he at least get the four wheel drive version?

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Still, the Hyundai’s limitations gave rise to the first of several impressive set pieces throughout the hour, as it got bogged down in the mud trying to drive around a corpse-filled pileup. Walkers were soon all over the car; and it was a blackly amusing measure of how accustomed they all are to this that they just resignedly got on with the business of slaughter. We didn’t even need to see the details onscreen; we can take it as read now that Rick, Michonne and even Carl can deal with this.

As they plainly could when they reached the town and found it full of graffiti saying things like “TURN AROUND AND LIVE”. Plainly someone had laid claim to the place, and it didn’t take much guessing to figure out who the masked figure blazing away at them with a sniper rifle could be. Incapacitating him was, as with the Walkers, taken very much in stride (with some timely intervention from Carl), and the mask was pulled off to confirm that this was indeed Morgan.

The show had drifted yet again to its comic book origins, in which the gang passed back through the town and found Morgan starving and insane, his son having turned and being kept in chains. That aspect was left out – too similar to the scenario with the Governor’s daughter so recently, I’d guess.

But Morgan was certainly no longer in his right mind. Holed up with enough weaponry to equip a small army, he’d been decorating the walls with random apparent nonsense – the word “CLEAR” repeated over and over, along with the heartbreaking revelation of his son’s fate – “DUANE TURNED”.

Scott Gimple’s clever script split the group into two pairs, giving both the opportunity to spark off each other in some intense scenes. Left to look after Morgan, Rick had to deal with the man’s frenzied hostility and madness before convincing him that he wasn’t “wearing a dead man’s face”. This led to a pair of superb performances as Lincoln and James’ characters unburdened to each other everything that had happened since they last met.

Morgan’s son Duane (named, as in the comics, after Duane Jones, star of Night of the Living Dead) had been bitten by the Walker that used to be his mother – the wife Morgan had found himself unable to shoot at the end of that very first episode. Not unnaturally, Morgan had blamed himself, but couldn’t bring himself to commit suicide, begging Rick to do it for him.

Rick, for his part, explained the loss of Lori, but still found enough optimism to encourage Morgan to join his group because, in the coming fight, “we’re going to win”. Perhaps seeing someone whose mind was even more broken than his own shocked him back to a more rational state of mind.

Carl, meanwhile, had taken off on a mysterious errand that was plainly more than the quest for baby supplies he told Rick. At first I groaned – were we back to the Carl of last year, who kept stupidly wandering off into mortal danger when no one was looking? But no, it turned out he had a good reason; he wanted to find the last remaining photo of his parents together, hanging in a local bar.

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Accompanying him was Michonne, and their mutual distrust found an outlet as Carl immediately tried to ditch her. But Michonne’s not that easy to ditch, as Merle could have told him, and she was back with him within moments, the pair uneasily cooperating. The bar having turned out to be chock full of Walkers, they had to work together to achieve Carl’s objective; as they did, you could see their distrust gradually turning into a bond of friendship and respect.

It also allowed Michonne to open up a bit from the taciturn, closed-in character she’d been, as she revealed what she’d got when she went back into the bar to slaughter more Walkers (again offscreen). It seems she has a taste for kitschy cat ornaments!

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By the time Carl confided in Rick, “I think she might be one of us”, she was comfortable enough with her new friends to confide in Rick, and maybe help him out a little. She told him that she knew he’d been seeing – and talking to – dead people, and made him feel a little better about it by revealing that she’d been doing it too, talking to her dead boyfriend.

Morgan couldn’t be persuaded to join the gang, so Rick left him in his fortified town, alone but with some of his nihilistic guilt alleviated. At that point it became clear what “CLEAR” meant – Morgan was going about the lonely business of clearing the town of Walkers, burning them on the pyre the group had seen on their way in. It wasn’t a happy ending, exactly; but neither did it feel too sad.

This distinctly out-of-format episode was one of the best this year (a tough task, given how good the show has been). Self-contained, deep, and with four amazing, intense performances, it gave me a lot of confidence in writer Scott Gimple, who’s soon to take over as showrunner from Glen Mazzara. It also (finally) gave some real depth to Michonne, that hopefully goes some way to countering the criticism of her as a two-dimensional comic book figure. Given the chance to do more than look surly and swing a katana about, Danai Gurira proved she’s every bit as good an actor as the rest of the ensemble, and her chemistry with Chandler Riggs’ increasingly earnest Carl was a highlight of the episode.

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Next week, it’s presumably back to the story proper, as the trio return to the prison with an awful lot of guns. Looks like they may need them. But this was such a good episode, it actually felt good to have a bit of a break from the ongoing saga of the fight with Woodbury. Let’s hope the show has a chance to do a few more standalone episodes next year.

The Walking Dead: Season 3, Episode 11–I Ain’t a Judas

“There’s nothing to work out. We’re gonna kill him. I don’t know how, or when, but we will.” – Rick

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After the frenetic action of the last two slam bang episodes, it was only natural that this week’s Walking Dead took a bit of a breather, as the characters were able to take stock, and manoeuvre themselves for the coming conflict – a conflict that Andrea was desperate to avoid. It’s a measure of how well-drawn the characters have become that this episode’s intrigue and emotional trauma was as gripping as the action that had preceded it.

As the title indicates, the episode was all about loyalty – or the lack of it. We know that, loose cannon though he may be, Merle is unswervingly loyal to his brother. And Daryl is equally loyal to the rest of the gang at the prison, who Glenn and Hershel unhesitatingly describe as family.

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Other loyalties, however, are shakier – particularly in Woodbury. Andrea finally seems to be getting some sort of an inkling (perceptive of her) that the man she’s sleeping with might actually be… a bit dangerous. Points for finally realising this were immediately deducted for her own foolish trust in Milton, confiding in him her plan to nip off and visit Rick. Milton, of course, is loyal only to the Governor, and was straight off to let his charismatic cult leader know. The Governor, who may be a nutter but is a shrewd politician, immediately recruited him as a double agent, to report on his girlfriend’s treacherous activities.

He needn’t have bothered, as Andrea basically blabbed exactly what she’d been doing when she got back. Again, would you do that with someone you’d just been told was a lying, murdering psychopath, and who you would later contemplate killing in his sleep after sex? Andrea’s dilemma – her loyalty to her old friends vs her newfound lover, who wants to kill them – was a central point of the story. Irritating though her persistent naivete is, it did at least pay off with the shades of grey she was faced with in deciding – a choice she still, apparently, hasn’t made.

It may seem an obvious choice to we the viewers, who think of Rick and the gang as the heroes of the piece. But the cleverest thing in this episode was allowing us to see them through Andrea’s eyes when finally reunited with them. Remember, she hasn’t seen them since halfway through the season 2 finale, when they were just losing Hershel’s cosy farm. She doesn’t even know Shane’s dead. Or T-Dog. Or Lori. In fact, the gang has befriended and lost several people she never even met.

Rick, meanwhile, is plainly unravelling mentally, instantly twitchy and paranoid; Hershel is failing to get him to pull it together, and even Carl thinks he should maybe take a break (“I think you should stop. Being leader. Let Hershel and Daryl handle it”). Hershel, meanwhile, is one leg lighter than when Andrea last saw him. Glenn’s been beaten half to death. And the whole gang look ragged, dirty and on the verge of collapse.

Because we’ve been with them through this whole process, we haven’t really noticed how far they’ve deteriorated until we saw the shock on Andrea’s face at the state of them. Even the prison, which previously seemed like a hard won haven, took on a new light when looked at with fresh eyes – Andrea described the situation as “they’re broken. Living in horrible conditions”.

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As the episode’s central theme, Andrea’s reunion with the group was well-handled; it even made some of the scales fall from her eyes regarding her boyfriend. But not enough to make her take up Carol’s suggestion of killing him in his sleep. And while Carol might have been pleased to see Andrea, the rest of the gang were more equivocal – or downright hostile. Rick didn’t trust her for a minute, and she earned Michonne’s contempt for choosing the Governor and a life of comfort over hardship and her friend.

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For whatever else it may be, Woodbury is luxury compared to the dank, forbidding prison. By merest coincidence (and maybe a bit of plot contrivance), Tyreese and his group have found themselves welcome recruits there. With the Governor doing his hail-fellow-well-met act, Allen and Ben were immediately keen to sign up for getting rid of the unkempt loons who’d just chucked them out of the prison. Told you we’d need to watch out for them.

Tyreese was less keen, but it’s unlikely to make much of a difference; the Governor was conscripting, basically, anyone who could shoot a gun for what’s presumably his next assault on the prison. Arthritis might win you a ticket out of his army, but asthma won’t, especially when the teenager concerned was so keen to fight for his community. The Woodbury residents’ fervent loyalty to their Jim Jones-like leader touched on the episode’s central theme again – as well as cementing the Governor as a Fuhrer-like figure who can command irrational devotion. In times of peril, people like turning to a strong, charismatic leader. They don’t always make the right decision about who that should be.

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Away from the intrigue in Woodbury and Andrea’s sour reunion, there were plenty of choice character moments to be had. Glenn continues to be an embittered, vengeance-hungry figure; Merle, meanwhile, was revealing yet more hidden layers. In a quiet chat with the amenable Hershel, he revealed that not only does he know his scripture, but he likes to read – “Woodbury had a damn fine library. One of the only things I miss about it.” The man’s just full of surprises. He may have a way to go before atoning for torturing Glenn in the Governor’s name, but I like the way the writers are developing him as a character with more depth than the stereotypical redneck thug we met way back in season 1.

Gore of the week

In a more contemplative episode than recent weeks, there were slightly fewer Walkers to be seen. But we did get one wince-making moment when Andrea, having learned a lesson from Michonne, ‘customised’ one to be her ‘guardian angel’. He didn’t look too pretty even before she got her hands on him, with half his face ripped off:

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But he got a whole lot worse when Milton pinned him down and Andrea lopped off his arms with an axe then smashed out his teeth on a rock.

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Reminiscent of a similarly unpleasant sequence in the movie American History X, and only slightly more bearable because the victim here was actually already dead.

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This felt like a ‘calm before the storm’ episode, as wounds were licked, loyalties tested and preparations for the next moves made by both sides. Even though Andrea’s bullish stupidity long since became deeply annoying, it served a purpose here as she was forced to choose, and still can’t make herself do it. As I mentioned, the character interaction on display here was every bit as gripping as any shootout, and the glimpse at Rick and the gang through fresh eyes was a bit of a shocker after we’ve become so accustomed to their gradual decline.

I’m sure the calm won’t last long though. As Beth took to crooning in the lamplit prison, seguing into a montage soundtracked by the mournful voice of Tom Waits, it’s clear that there’s tragic events a-comin’. But how soon?

The Walking Dead: Season 3, Episodes 9 & 10–The Suicide King / Home

“We’re staying put. We’re gonna defend this place. We’re making a stand.” – Glenn

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Blimey, how does this show keep being so good after last year’s lacklustre season? Back with a bang after its mid-season break, The Walking Dead’s first two new episodes in months offered a high octane mix of action, character development, gore and sheer bloody insanity.

Jumping straight in where we left off, we were immediately confronted with the conundrum of whether bad old boy Merle really would fight his little brother to the death for the entertainment of the seething Governor and his vengeance-hungry mob. Kudos to Michael Rooker and Norman Reedus for actually keeping me guessing on that – it would be a wrench, as both characters are too good to lose.

I wasn’t guessing for long though, as Rick and co stormed to the rescue in the first of several frenetic action sequences across the two episodes. Their frantic retreat with the unwelcome Merle (“You wanna talk about this now?”) was gripping, but they left chaos in their wake. The Governor had a point when he said that they’d left six people dead, and terrified the largely innocent population of Woodbury; Rick and co might be the good guys to us, but they’ve just terrorised another community. That’s how wars start.

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The Governor is emphatically not a good guy, but bafflingly Andrea still seemed unable to figure this out. I mean, really – she’s seen zombie fights, his undead daughter in a cupboard, fish tanks full of severed heads and him forcing one of her friends to fight his brother to the death. What more evidence does she need that her boyfriend is a homicidal psychopath? How amazingly gullible must she be to still take his contrition at face value, and believe him when he told her he planned no action against the gang at the prison?

Still, the show’s got enough else going for it for me to be able to forgive Andrea’s implausible stupidity. In the breathers between action sequences, we got some great character interaction and reflection. Everyone was, understandably, rather tense. Glenn knew a little about what the Governor did to Maggie, and was really, really angry; Daryl won’t go back to the prison without his hotheaded brother, and Rick wasn’t up for that – even less so were Glenn and Maggie, after the whole torture/beating/attempted murder thing.

Rick has been losing his fragile grip on sanity too, in a nice contrast to the already nutty Governor. After last season’s phantom phone calls with Lori and hallucination of Shane, he’s taken to seeing an apparition of Lori wandering the prison in a white dress. This caused him to start shouting incoherently, clutching his head and waving a gun about – probably the best incentive he could have given for the reluctant Tyreese and his group to move out.

We learned a bit more about Tyreese’s group here. He’s plainly a decent guy, but they’re not perfect; Allen and his son Ben were all for jumping the skeleton crew left at the prison before Rick and co got back. Luckily Tyreese nipped that in the bud, but I wonder if they’re going to be ones to watch?

Hershel, meanwhile, is rapidly becoming the moral conscience of the group the way Dale used to be, but without the burden of Dale’s sour relationship with Shane. He was the only oasis of stability in two episodes of increasingly stressed, frantic and increasingly unhinged main characters. But he still couldn’t talk Angry Glenn out of his headstrong suicide mission to take down the Governor, or convince Mad Rick to come back inside and sort himself out. There again, Dale never used to have much luck at talking sense into anyone either.

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Merle and Daryl, wandering the woods together, got some electrifying scenes together. It occurred to me that, last year’s hallucination of Merle aside, this is the first time they’ve had actual screen time together, and Rooker and Reedus didn’t disappoint. Bickering constantly about how nice Daryl had become since their initial plan to loot the camp back in season one, they got caught up in another frenetic action sequence when Daryl selflessly jumped in to rescue a Hispanic family stuck on a bridge full of Walkers, with his reluctant brother trailing after him.

It was a cracking bit of action, but the aftermath was, if anything, even more gripping, as both brothers addressed their differences with fisticuffs. It looked like Merle was on top there until he tore Daryl’s shirt and saw the scars of what their father had done to him as a boy (“That’s why I left first. I’d’ve killed him if I’d stayed.”). Together with Carol explicitly spelling out the similarity in their and her own abusive relationships, it was a powerful moment that, perhaps for the first time, made you feel sympathetic for Merle – no mean feat.

Back in Woodbury, Andrea was the only one calm enough to soothe the panicking population – probably because she’s the only one who can’t see what’s really going on there. Nonetheless, she managed to damp down a potentially explosive confrontation between the Governor’s thugs and the fleeing populace (most of whom, remember, are innocent, if gullible) with a statesmanlike speech about pulling together, because when the history books are written, Woodbury will be in them. Yes Andrea, and so was Jonestown.

The speech impressed the Governor enough for him to hand over de facto leadership to Andrea because he’d done “terrible things”. And she was still too clueless to figure out that he was going to be straight off to the prison with a whole bunch of thugs with guns…

And I’d started to warm to last remaining convict Axel too (though I was a little suspicious of his ever-changing story). However, I should have realised that the greater depth given to his character in the latter of these two episodes meant he was immediately for the chop – that’s this show’s version of the war movie weary soldier saying he’s only got two more weeks on duty till he sees his sweetheart.

So it proved, and Axel’s surprise shot to the head was followed by the poor guy’s corpse being mercilessly pulverised with bullets while Carol used him as a human shield. It was, of course, the Governor, coolly machine-gunning left, right and centre, backed up by his cronies while they drove a van full of Walkers through the prison gates and released them. Hershel was pinned down in the grass, Rick trapped outside where he’d been talking to Imaginary Lori; it was a lengthy, heart-stopping action sequence of pure brilliance. Given the show’s eagerness to off its main characters this year, there was a genuine sense of jeopardy. You couldn’t be sure who would make it.

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Which was the perfect cue for Daryl and Merle to ride to the rescue, as the Governor left with a satisfied smirk, assuming the Walkers would do his work for him. Angry Glenn turned up too, roaring back in his pickup to rescue Hershel while the rest of the guys locked the inner gates and stared forlornly at the Walkers shambling through the area they’d wanted to grow crops in.

Gore of the week(s).

As ever this year, plenty of zombies in almost every shot, even when they’re just shadowy figures stumbling around in the background. This gave plenty of opportunities for some brutal head shots with knives, guns and even fists – though I had to wonder at the wisdom of Daryl punching them in the mouths. Surely if he cut his fist, he’d die as surely as if they’d bitten him?

Be that as it may, picks of the weeks were a couple of inventive head smashes. In ep9, Angry Glenn was so angry that he literally stomped a Walker’s head into mush:

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While in ep10, Daryl managed a similar effect with the tailgate of an elderly Subaru in his rescue of the stricken family on the bridge:

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Ouch.

These were two excellent episodes (despite Andrea’s annoying stupidity), outstanding as much for the performances as the thrills and action. Andrew Lincoln’s portrayal of the rapidly unravelling Rick is magnetic, while so, in a different way, is David Morrissey as the coolly psychopathic Governor. Melissa McBride continues to be quietly affecting as Carol, and Scott Wilson as Hershel has really come into his own recently. Steven Yeun continues to convince as Glenn becomes more bitter and angry, his relationship with Maggie hitting a bit of a rough spot this week.

Despite all that, my top performances this week were the continuingly superb Michael Rooker and Norman Reedus as Merle and Daryl. Rooker keeps Merle just the right side of parody, while Reedus manages to embody the kind of integrity his brother seems unable to ever reach. They’re a brilliant pair to watch.

The second half of the season is off to a terrific start. Will the Governor be back? What do you think? Will Andrea ever realise she’s being had? And how many of our main cast will be left alive and sane by the end of the season? Six more episodes to go…

The Walking Dead: Season 3, Episode 7 – When the Dead Come Knocking

“For all we know, your brother’s out there searching for them now. Blood is blood, right? Makes me wonder where your loyalties lie.”

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Another thrilling missive from the post-zombie apocalypse world this week, as The Walking Dead continues to be compulsive viewing. This episode had the feel of an endgame, moving the pieces into place for next week’s big mid-season break, but managed to be just as exciting and creepy as ever. Along the way, there was the requisite amount of gore, death and betrayal, as the Woodbury community and the prison gang dealt with the newcomers in their midst.

As I’d expected, Glenn and Maggie did not have a nice time at the tender mercies of their Woodbury interrogations. Locked into a windowless room, Glenn had to deal with a brutal beating from Merle, whose final gambit was to unleash a ravenous Walker in with him. Steven Yeun got to be brilliantly hardass as he had to fight it off with his arms duct taped to a chair – which saved him from a nasty bite – before smashing the chair to bits and ramming its fragments through the corpse’s head. It was another demonstration of how the characters have hardened over the months since the last season, and a thrilling sequence to watch. Given the show’s high body count of late, the suspense over whether Glenn would make it felt very real.

But he didn’t give away his gang’s location, so it was up to the Governor himself to have another try, this time with Maggie. And boy, was that worse. Aptly described by Michonne as a “Jim Jones type”, his interrogation of Maggie was, if anything, nastier than Merle’s straightforward brutality. He started off trying the smooth, seductive technique that worked so well on the gullible Andrea, but when it became clear that wasn’t working, went straight to the sexual humiliation, forcing Maggie to strip before shoving her down and (presumably) raping her. It was probably the nastiest thing we’ve seen him do yet, and it was notable that not even this show actually depicted it happening. Blood and guts might be fine, but some things, it seems, are just too uncomfortable even for a cable network to show.

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Given that not even this could persuade Maggie to spill her guts, the Governor ended up taking what would have been the logical approach to try first – threatening to shoot one of them if the other wouldn’t answer the question. But it was a nice subversion of the expected trope that it was Glenn who was threatened and Maggie who had to answer. Which, finally, she did.

So now the Governor knows about the prison, and seems incredulous that such a small group could have cleared the place of Walkers. And there’s a hint that he was interested in it himself – for what, I wonder? Mention was again made of “the red zone”, which has yet to be fully explained, but I’m guessing it just means “area with a lot of Walkers in it”.

He’s interested in Walkers, the Governor. This week we got some enlargement on that, after the recent hints about Milton’s experiments, as we got to see his “scientific method” in action. Ably assisted by the glamorous Andrea, he was conditioning a dying old man to respond to repeated stimuli, in the hope that his revived corpse might have some memory of its former identity.

Andrea did try telling him that this wasn’t going to work, though for some reason she failed to mention that she’d seen some far more detailed research on the subject at the Atlanta CDC. But their conversation as they waited for the old man to turn gave us some revealing background on Milton – only child, parents already dead when civilisation fell, worked from home and had no friends. The perfect background, basically, for a sociopath, however mild-mannered he may seem, with no empathy for his fellow survivors.

Speaking of sociopaths, this pointed ever more obviously to one of the Governor’s larger motivations, made more explicit here than in the comic. He’s plainly hoping to somehow ‘bring back’ his undead daughter; I wonder how many in Woodbury know that he’s keeping her walking corpse locked up in his rooms?

Over at the prison, there was much debate about the recently arrived Michonne – once they’d made the decision to actually let her in. Michonne, for her part, was surprisingly trusting of another group she’d just met, considering her nous in immediate suspicion of Woodbury. Yes, she was a bit hostile – that’s basically her character – but she didn’t immediately wonder what Dark Secret Rick and the gang were keeping. Yes, we know they’re good guys, but it seemed a tad unlikely for Michonne, without the information we have, to be so trusting.

I also found myself constantly anticipating when/if she was going to let slip that ‘the enemy’ over in Woodbury included their old friends Andrea and Merle. She must be aware that this is the group they were both previously with, from the conversations we’ve seen them all having – is she keeping the information back for some reason of her own?

At least Rick was a bit suspicious; but trusting enough that soon he, Daryl and Oscar were accompanying Michonne on a trek to Woodbury to retrieve Maggie and Glenn. The trip took a peculiar sidestep when they found themselves surrounded by Walkers and took refuge in a nearby shack, which turned out to be occupied by a reclusive fellow survivor. Since he was making enough noise to wake the dead (or at least, attract them), Michonne took the lead in despatching him with a quick swordthrust.

I was again surprised at the level of trust Rick extended to somebody he’d only just met, in allowing her to keep a deadly sharp sword. But the scene showed again Michonne’s level of ruthless pragmatism, a level it seems Rick has yet to achieve. While he, Daryl and Oscar dithered over dealing with the shouting hermit, it was she who took the lead in, basically, rejecting the now useless morality left over from before the apocalypse.

It also provided a handy escape route – and this week’s gore highlight – as the gang used the fresh corpse as a tasty snack to distract the Walkers, making a sneaky getaway via the back door. The gruesome gut-ripping, courtesy as ever of KNB Effects, was definitely up there with the greats of zombie classics like Day of the Dead.

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The episode climaxed with Rick, Michonne, Daryl and Oscar hanging furtively around just outside the Woodbury wall, while behind it Andrea lurked unseen. The stakes have been made clear. Andrea doesn’t (yet) know that Merle has found the remnants of her former group, while they don’t know that she – and Merle – are within the walls. Merle doesn’t know – yet – that his beloved little brother is about to break into his stronghold. And I’m betting, that with the mid-season break after next week, we’re going to see a bit of a confrontation between the two groups’ diametrically opposed leaders.

Will Rick and the Governor annihilate each other by existing in the same space? Where will the loyalties lie of all the former allies and relatives, now on opposite sides? Like all the best zombie movies, The Walking Dead this year has come up with a group of human antangonists as the true villains, since the Walkers themselves can have no motivation and exist as a basic hazard of the post-apocalyptic world. Last year, for a human villain, we only had Shane – yes, a powerhouse performance from Jon Bernthal, but characteristic of the soap opera approach the show took that year as Shane was motivated by jealousy, obsession and lust. This year, the Governor and the Woodbury group are arguably nastier, with their greed, lust for power and honest-to-goodness insanity.

With what it seems we are now obliged to call the “mid-season finale” next week, the pieces are in place for a high stakes cliffhanger ending. The tension ratcheted up by Bear McCreary’s pulsating, pounding score (incidental music is a rarity in this show) has wound up the suspense to fever pitch. Since we know a lot of the stakes already, there’s likely to be less of an unexpected shock than last year’s mid season stunner of the undead Sophia’s reappearance – unless the showrunners have something to pull out of the hat in addition to the drama we already know about. Whichever, it looks like we’re in for quite a ride next week.

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The Walking Dead: Season 3, Episode 4–Killer Within

“It’s so easy to do the wrong thing in this world.”

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Wow.

After three damned good episodes in a row, I’ve been half expecting this much improved Walking Dead to stumble, with a stagey, talky episode like so many last year. I kind of thought this would be the one, with the gang safely ensconced in their new home and the unease about Woodbury still just a background murmur. Instead, this week’s episode served up one of the most unbearably tense, dramatic and emotional hours of television I’ve seen for a long time. Along the way, so many major characters were put in separate situations of jeopardy it was almost impossible to keep track, and by the jaw-dropping, tear-inducing end, we’d unexpectedly seen two of them bite the dust.

Sang Kyu Kim’s expertly structured script started slowly enough, intercutting tense scenes in Woodbury with the relative calm of Rick’s gang at the prison, where the clear up of the felled walkers was continuing apace. But in the precredit sequence, we’d already seen a mysterious figure (presumably the one watching Carol from the woods a couple of weeks ago) unchaining the exercise yard’s penned zombies and setting them a trail of disembowelled deer chunks. Plainly things were going to go wrong for Rick’s group. But I couldn’t have foreseen how frenetically wrong they would go as the episode ratcheted up the tension.

As the gang began their clearup, the mood was jocular; Maggie and Glenn had been off shagging in the guard tower again, prompting guffaws of mirth as a smirking Daryl enquired “You comin’?” Hershel was taking his first stumbling steps on crutches, and things looked good. A slight tension was introduced with the reappearance of convicts Axel and Oscar, who said they couldn’t live in the cell block full of their friends’ corpses and begged to join Rick and the gang.

Some toing and froing about this ensued, with T-Dog surprisingly taking the “group conscience” role left vacant by Dale. But to no avail – Daryl and the new, pragmatic Rick both had experience of these kinds of guys, and neither was prepared to take the risk. So they were penned between the outer fences pending release into the outside world, and things looked stable again. Which was when a horde of walkers showed up, and everything went to hell all at once.

In the chaos, the group were split up into at least four separate parties. Rick, Daryl, and Glenn were rushing to undo the multifarious locks that would get them back through the fences to their friends. Hershel and Beth managed to shut themselves up at the top of a stairwell. Maggie, Lori and Carl dashed for the opposite door leading into the depths of the prison. And Carol was dragged inside too by T-Dog, who in a genuine shock moment had got himself bitten.

In hindsight, I suppose T-Dog’s death was somewhat signposted by the fact that his moral argument with Rick and Daryl gave him seemingly more lines than he’d had in the entirety of the previous season. He’s never been well-used as a character by the writers, which gave him the unfortunate appearance of tokenism as the group’s only non-white character. But for his final episode (too little too late perhaps), he got to step up and be an honest to goodness hero. Having been bitten, it was only a matter of time of course; but even then, he sacrificed what little life he had left to save Carol, literally holding two slavering walkers back so she could escape through a nearby door while they chowed down on him with some really nasty gore.

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The stakes just kept ratcheting up as the episode went on. As Rick, Daryl and Glenn reached the yard to put pay to the walkers menacing Beth and Hershel, the prison siren unexpectedly started blaring, basically sounding a dinner bell to any walkers from outside. Then, as a gun-toting Carl led the way through the darkened interior of the prison like the hero of a first person shooter, Lori found the most inconvenient moment possible to go into labour.

Obviously giving birth in a corridor full of zombies wasn’t an option, so Carl led her and Maggie into a nearby machine room conveniently free of walkers. But even then, there was no letup in the tension. We already knew that Lori had had to have Carl by C-section, and would probably have to this time as well. But Hershel and Carol were nowhere nearby. Lori had only Carl and Maggie to help.

And again, things did not go well. Lori wasn’t properly dilated, and the baby couldn’t come out. There was only one option, on which Lori insisted despite the protestations of the tearful Maggie and Carl. They would have to cut her open to get the baby out. And with no anaesthetic, it would kill her.

The death of T-Dog (underused though he was) would have been shock enough for one episode. That the show was prepared to kill off, essentially, its female lead, was a hell of a surprise, and a well-handled one too. Having spent much of the last season whining and setting Rick and Shane at each other’s throats, Lori (through no fault of actor Sarah Wayne Callies) earned more than a share of fans’ ire. But she more than redeemed herself here, with a death scene freighted with emotion.

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Stepping up equally well with an amazing performance was Chandler Riggs as Carl. The tearful exchanges of mother and son saying goodbye were almost unbearable to watch. Not to mention the fact that, as Maggie cut deep into Lori’s belly to extract the baby, we couldn’t know if it would survive.

Survive it (she) did, but the ordeal wasn’t over; because Carl had to shoot his mother in the head before she turned. Again, Chandler Riggs’ performance, as he first begged to be spared this then went back into the room to carry out the deed, was nothing short of incredible. The shot happened offscreen, so we might yet see an undead Lori, her guts hanging out, have to be put down properly. But I hope not; to do that would be to undercut the dramatic impact of the scene.

But it was another supposed offscreen death that was to blame for the situation, as Rick and Daryl discovered. Finding the generator running the siren, they also found Andrew, the convict left to die by Rick two weeks ago. Evidently he hadn’t died, and was intent on revenge. The inevitable struggle was less tense than events elsewhere, as it hardly seemed likely that the show would off both its leading roles in the same episode. But it did give Oscar a chance to step up, choosing to shoot his fellow convict rather than side with him against Rick’s group. So the gang has another “token” non-white to replace T-Dog – let’s hope actor Vincent Ward gets a better share of the action.

If all that left you feeling thoroughly wrung out emotionally, it was nothing compared to the final scene as a devastated Carl and Maggie wordlessly handed Rick the baby, and Lori’s fate became clear to him. Andrew Lincoln too gave a gut wrenching performance as the new Ruthless Rick just crumbled, stumbling crying onto the floor. After recent episodes, this had upped the emotional ante by making it clear early on that Rick really did still love his wife. That just made it all the more heartbreaking that she died without them getting to reconcile with each other. And the fate of Carol is still unknown – is she still wandering the innards of the prison, or did the walkers get her?

With all that going on, you’d think it somewhat redundant to keep intercutting such intense action with the slower moving events in Woodbury. Not a bit of it; those scenes functioned as breathers in the action, and also heightened the tension. Each time one of the group in the prison was in mortal jeopardy, the scene cut to the more idyllic setting leaving you gasping with tension.

And those scenes also served to further the narrative of what’s happening in the show’s other setting. Michonne is still highly suspicious of the setup; having found the bullet holes and fresh blood in the newly acquired National Guard vehicles, she sailed perilously close to danger by voicing her suspicions to the Governor himself, who came up with glib but unconvincing excuses.

Andrea, meanwhile, was chatting with the new, mellower Merle, who found common ground with her now that they’d both been ‘abandoned’ by the group. She was also undeniably flirting with the Governor, who revealed his real name to be Philip, as in the comics. And Merle’s newfound eagerness to hunt for his brother led the Governor to comment that he “understood”. Could he have brother issues as well?

David Morrissey and Michael Rooker are well-matched, their scenes together like watching two alpha males head-butting. For the moment, the Governor has the upper hand. But how long will that last against the unpredictable Merle?

This will probably be the pattern of episodes for the foreseeable future, intercutting between the show’s two settings to wring maximum tension out of one, the other or both. This time, the dramatic heart of the episode (and boy, was it dramatic) was at the prison. It was an amazing episode, courtesy of writer Sang Kyu Kim and director Guy Ferland, that has achieved the apparently impossible in continuing to top the previous ones. From last year’s frustratingly stop-start narrative, The Walking Dead has now become one of the most compulsively watchable shows on TV – let’s see if it can carry on with episodes of this kind of quality.

The Walking Dead: Season 3, Episode 2–Sick

“We took out these walkers, this prison is ours.”

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Warning – contains spoilers!

Having presumably learned a lesson from last year’s fitful pace, this second episode of The Walking Dead’s third season kept up the level of intense action established last week. There was plenty of gore and, importantly, plenty of zombies; but as in all the best zombie stories, the most dangerous threat wasn’t from the shambling dead, but from the greedy, self-interested living.

Readers of the comics will not have been too surprised at last week’s end-of-episode reveal that some of the prisoners had survived, barricaded into the prison cafeteria for nearly a year. But as usual for the show, it looks like their interactions with the heroes (if you can call them that) are taking a very different path from that in the comics. For a start, in the course of only one episode, most of them have now been killed.

The prisoners’ plight, expecting Rick and co to be a rescue team and not comprehending the scale of what’s happened to the world, was an interesting take on the whole post-apocalypse thing. Imagine if you had managed to wait it out, thought you were being rescued, and found out that the whole of civilisation had fallen.

Even then, they scarcely seemed able to grasp it, which was perfectly credible; wanting to borrow cellphones to call their loved ones rather than panicking. It was only when the group’s de facto leader, the aggressive and hyper-macho Tomas (Nick Gomez) pointed out how bad things would have to be outside for people to break into a prison that the reality seemed to sink in.

Tomas was obviously going to be a problem from the start, with he and Rick squaring off to each other as two alpha males vying for territory – if the show had been in smell-o-vision, you could probably have smelled the testosterone. But Tomas was taking his hard man status a little too seriously; as evidenced at the close of the last season, this is a new Rick, more hardened to Shane’s pragmatic view of needing to do anything in order to survive, and unhampered by moral objections from the group now that Dale is gone.

Fairly early in the episode, he had a cold, matter-of-fact discussion with Lori about whether to just kill the prisoners rather than take any risks, which Lori accepted meekly enough. As it turned out, Rick didn’t even leave it to the last resort. Shane may be dead, but it seems his philosophy lives on in his best friend, who was right to doubt the safety of cohabiting with the prison’s former inmates. That confrontational, “we took it. It’s ours” is virtually a quote from the original Dawn of the Dead, and there, as here, we’re perhaps not meant to sympathise with the man expressing such possessive sentiments. Given the alternative, you see his point; but if Dale had still been around, he might have seen the inmates’ point of view too.

These guys are hardened prisoners, and no clue was given as to why they were incarcerated; it could just as easily have been multiple murder as accounting fraud. The former seemed more likely as evidenced by the ferocity of their attack on the zombies. Completely undisciplined, they went at it violently but stupidly, viciously stabbing at anywhere but the head, contrary to Rick’s instructions. No surprise that, in one of the week’s more inventive gory moments, one of them ended up stabbed in the back by the arm bones of a zombie that had torn off its own hand to escape from a pair of cuffs.

Neither was there much surprise, given what we’d established about him, that Tomas chose to end the debate about trying to save his life by brutally smashing his head to a pulp. It was a surprise, though, quite how much Rick had changed towards Shane’s worldview when presented with Tomas’ sly but unconvincing attempt to kill him by shoving a zombie at him after ‘accidentally’ nearly clouting him with a baseball bat. For a few heart-stopping moments, the two men stared at each other coldly as they’d been doing every couple of minutes since the episode started. Then with nary a change of expression, Rick simply clove Tomas’ head in two with a cleaver. Bet he wasn’t expecting that.

But if viewers were shocked by this display of Rick’s new ruthlessness, it was nothing compared to what happened next. Tomas’ compatriot Andrew (who seemed so upset about Tomas’ death that the implication was they were lovers) made a run for it, with Rick in hot pursuit. And when Andrew stumbled into an exercise yard full of walkers, Rick simply locked him in to be torn apart, listening dispassionately to the screaming.

This is indeed a new Rick, hardening to his situation just as he did in the comics. It makes sense, pragmatically, if he’s to ensure his own survival and that of his group; but it also makes him harder to like as a character. I’m betting that this newfound ruthlessness will be a major plot point in the coming episodes.

It is at least (for now) tempered with a certain sense of fairplay, as he kept to his word in allowing surviving prisoners Oscar and Axel to settle in to the newly cleared adjacent cell block to the gang’s own. This may be a mistake. In the comic, it leads to a very gruesome subplot which looks unlikely in the show as it depends on additional characters not included in the TV scripts. Nonetheless, I can’t see showrunner Glen Mazzara leaving the plot thread of the group’s neighbours simply dangling. Custer-bearded whiner Axel (Lew Temple) seems amenable enough (but is he?), but his compatriot Oscar (Vincent Ward), stubborn enough not to beg for his life with a gun pointed at his head, looks like trouble. Still, my guess is that the show will subvert expectations by showing us that Oscar’s the one who can truly be trusted.

Amid all that action, there was still plenty of time for character moments and development, mostly centring on the rest of the group holding vigil for the unconscious Hershel while Rick, Daryl and T-Dog went off a-hunting. Refreshingly though, the character moments sprang as much from their actions as from sitting around listlessly talking, which seemed to be the main format of season two. Carol, in particular, has become much more self-reliant, partly trained by Hershel in medical techniques. After her mostly passive role in previous seasons, as beaten wife and grieving mother, it was good to see Melissa McBride taking charge here, binding Hershel’s stump and experimenting on a downed walker as practice for Lori’s potential upcoming C-section.

Lori, for her part, seemed to be curbing her tendency to whine at every moment, and even gaining a bit of self-aware humour. And it was she who took charge when Hershel stopped breathing, bravely giving mouth to mouth to a man who might rise from the dead and try to eat her face off. Indeed, it was a genuine shock moment that made me jump when he seemed to lunge for her to do just that; but as it turned out, he was back in the land of the living. This surprised me, as Scott Wilson’s absence from the main cast list, together with daughter Maggie’s heartfelt farewell speech to him, made me fairly certain he was on the way out. The fact that he isn’t is a good example of the show playing with your expectations.

It was a measure of how much better this year’s balance between action and character development seems to be that this week’s cliffhanger centred not on the prisoners, or any threat from the walkers, but on Rick’s ambivalence about his cheating wife, and her eagerness to be forgiven. Rick was at least able to reassure her that she was a good mother, after her earlier shouting match with the increasingly self-reliant Carl; like any good son, Carl seems to be following his dad’s example by hardening his worldview towards ruthlessness in order to survive.

But when it came to talking about where their marriage stood, after some wry discussion on the absence of divorce lawyers after the end of civilisation, the best Rick could offer was “we’re all grateful for what you did”, ie saving Hershel. So much left unspoken and nothing resolved – even amidst the thrills and the gore, it was a quietly powerful moment.

Thus far, I’m loving this new season, which seems to have truly taken the criticisms of last year on board. It’s worth noting that the pace of the previous season flagged as early as halfway through its first episode; here, it’s been breathlessly exciting for two already. Thankfully, though, the writers haven’t tacked to the other side of the balance by giving us nothing but action, gore and zombies; there’s still enough depth and development of character to make these people interesting enough to care about. Because without that, they might as well be the walking dead themselves.

My only disappointment this week was the complete absence of Andrea and Michonne, last seen wandering off towards an unspecified destination. I’m guessing we’ll see a lot more of them next week, as the season’s other major plot thread and location begin to get properly established…

The Walking Dead: Season 2, Episode 12

SPOILER WARNING – I’M GOING TO TRY AND REVIEW THESE EPISODES AS CLOSE AS POSSIBLE TO THE ORIGINAL U.S. TV BROADCAST. IF YOU’RE IN THE U.K., AND PLANNING TO WATCH THE BROADCAST ON FX THE FOLLOWING FRIDAY, BE AWARE THAT MAJOR PLOT POINTS WILL BE DISCUSSED!

Better Angels

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With the season end in sight, this week’s Walking Dead suitably ramped up the tension in another gripping episode that seems to demonstrate a show regaining its form. Brilliantly paced, Evan Reilly and Glen Mazzara’s script built from a slow burning character drama to a climax that’s been seemingly waiting in the wings for weeks.

First though, the gang had to mourn Dale after his shock death last week. The show’s cold open nicely intercut Rick’s eulogy at his graveside with an incredibly brutal and graphic zombie hunt. As Rick solemnly intoned that he was going to do things Dale’s way from now on, a close up on Shane showed him looking distinctly unimpressed. The zombie hunt flashed through the ceremony, showing Shane’s preferred method of doing things – brutally, pragmatically and finally. The effects here gave us some top notch gore, as walkers were dispatched in some inventive, non-gunfire ways.

There was some time to take stock, as Rick set about organising the proper fortification of Hershel’s farm – something that they might sensibly have done some time ago. Having resolved to follow Dale’s moral compass, Rick was still set on reviving the plan to release the hapless Randall a long way from the farm, and from his well-armed comrades. He plainly didn’t trust Shane to help him with this, choosing Daryl instead. A sensible choice, but one that Shane saw straight through; as they argued the toss, it was interesting to see Shane as the calm one for once, with Rick acting like an arrogant hothead who knew all the answers. This, surely, was what precipitated the later, tragic events of the story.

First though, Carl confided in Shane that he saw himself as responsible for Dale’s death, by failing to kill the walker he taunted last week. Shane’s advice on this was as pragmatic as ever; it wasn’t Carl’s fault, but he should keep the gun and learn how to protect himself. The grownups wouldn’t always be there to watch out for him. Actually, by the end of this episode I was beginning to wonder whether anyone was keeping an eye on him at all!

Rick having finally taken Shane’s advice on talking to Carl, there was a touching father/son bonding scene, in which Rick almost tenderly outlined the new realities to his son. It was interesting to note that, after having proclaimed he’d do things Dale’s way, the thrust of this was Rick’s firm persuasion that Carl really should be armed. There was much debate after last week’s episode as to whether Dale’s pre-apocalypse, ‘civilised’ approach was the wrong way to go with the way things had become; it looks like Rick has decided that civilisation has to be tempered by the brutal realities of the situation. He continues to develop as a character, much as he does in the comics, and Andrew Lincoln was particularly good this week with some very strong material to work with.

Sarah Wayne Callies got some good stuff too, in a significant scene with Shane in which Lori finally acknowledged her own responsibility for the impossible situation between him and Rick. Lori’s been arguably the most annoying character this year, presumably intentionally; selfish, indecisive and occasionally incompetent at basic self-preservation. Seeing her finally admit some of her own shortcomings was a surprise, and the scene with Shane felt like the beginning of some kind of closure.

In hindsight, a lot of the early part of this episode was indeed building up to closure on Shane. The fuse was lit as he stalked into the barn where Randall was tied up, then began flipping out and smashing himself on the head. After weeks of gradually unravelling, it was plain that he’d finally, completely, lost it, and this made for interestingly tense viewing as I genuinely couldn’t tell which way he was going to jump. As he led Randall through the woods, encouraging him to spill all about his gang, I really believed that Shane might take the step of joining them. So it took me quite by surprise when they disappeared behind a tree and a distinctly nasty, neck-snappingish noise was heard.

And then, as Shane smashed his head against a tree, his plan became clearer – he was faking Randall’s escape. But why? Plainly he was up to no good, but even here it was hard to see what he was hoping to gain.

It all came to a head in one of the tensest scenes the show’s done, as Rick and Shane came to a desolate, moonlit field near the woods. Director Guy Ferland gave the scene some excellent visuals as Rick and Shane stood silhouetted facing each other, the moon high behind them, as if reaching the final showdown in a classic Western. The implication was clear, and Rick, a trained cop after all, figured it out quickly. “So this is where you’re going to do it then?” he asked, knowing that this was Shane’s endgame. “Good a place as any,” Shane replied laconically. The showdown vibe was unmistakeable; that same laid back attitude the antagonists display at the end of every Sergio Leone movie. I fully expected a long, drawn out standoff with increasingly close shots of the actors’ faces interspersed with shots of fingers twitching near triggers.

And what we got, cleverly, was something quite different. Having built up that vibe, the script switched tack as Rick went into classic ‘police negotiator’ mode, trying to persuade Shane that, if he only gave up the gun, all this could be forgotten and they could move on.

This was certainly the ‘Dale-like’ thing to do, and was reminiscent of the more peaceable philosophy of heroes like Jean-Luc Picard or the Doctor. It was also, in light of Shane’s increasing insanity, plainly the absolute wrong thing to do here. This played out for a tense few minutes, until Rick took the step of holding out his gun to Shane. At this point, I was prepared for two outcomes; Rick getting killed (unlikely), or Shane accepting his terms and condemning the viewer to more endless weeks of seething tension between them.

Instead, I was again genuinely surprised that the scriptwriters had the balls for Rick to finally accept what had to be. As Shane reached for the gun, Rick, sobbing, stabbed him through the heart. It was a shocking moment, well-handled by both actors. The look of amazement on Shane’s face as Rick finally bought into his way of doing things was priceless. Mind you, I also wondered whether the whole thing had been engineered by Shane as an elaborate, unhinged way of committing suicide; the scene seemed laced with deliberate ambiguity on this.

Even than, the shocks weren’t over, nor the script’s clever mind games. Carl suddenly popped up, having seen everything (really, does nobody keep an eye on what he’s doing?). And it looked for a moment like he was going to shoot his father. Rick certainly thought so, an indication of how he’s not getting the changes in his son.

But no, as the gunshot rang out, it was the stumbling, now zombified Shane that Carl shot; possibly a clever nod to the comics, in which Carl shot the living Shane much, much earlier. It also served to establish (along with the discovery that the strangled Randall was now a zombie too) something we’d suspected for a few weeks now – you don’t have to be bitten to come back from the dead. This is a potentially interesting development; it means that, if this is caused by some kind of virus, everyone is a carrier, with death waiting to trigger it. I wonder if that’s what Dr Jenner whispered into Rick’s ear at the end of Season One? Still no resolution on that – yet.

As a prelude to the season finale, the episode ended with a swarm of walkers, drawn by all that gunfire, stumbling across the field towards Rick and Carl – and the farm. Clearly, in time-honoured zombie movie tradition, the climax to this season is going to see an invasion of the undead laying siege to our heroes’ refuge. Will they survive? Will they have to move on from the farm? (God, I hope so!) And more importantly, will they have the sense to get guns with silencers?

With the episodes of the last few weeks, The Walking Dead really seems to have got its mojo back after a distinctly patchy, often badly paced season. This was another strong story, and a great sendoff for Shane. Jon Bernthal has been excellent in the role, and will be missed. Zombie stories really need a human villain to work; the zombies are an all-pervading danger, but they’re essentially mindless. For genuine nastiness, you need the living, something George Romero’s movies always remind us of. I gather that another of the comic’s well-known baddies is due to put in an appearance soon to fill the void. First though, our heroes have got what looks like an all out zombie onslaught to contend with. If it can match the quality of the last few episodes, roll on next week…

The Walking Dead: Season 2, Episode 10

SPOILER WARNING – I’M GOING TO TRY AND REVIEW THESE EPISODES AS CLOSE AS POSSIBLE TO THE ORIGINAL U.S. TV BROADCAST. IF YOU’RE IN THE U.K., AND PLANNING TO WATCH THE BROADCAST ON FX THE FOLLOWING FRIDAY, BE AWARE THAT MAJOR PLOT POINTS WILL BE DISCUSSED!

18 Miles Out

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This week’s close focus on just a few of The Walking Dead’s ensemble cast made for an impressive episode that should be known as ‘The One Where Rick and Shane Have a Long Overdue Punch-up’. Zombie mayhem was present and correct again, with the character drama being threaded through it, and informed by it, better than last week by some margin.

In some ways, it was a very traditional format for series drama; there was an A plot – Rick and Shane’s excursion to dump off teenage bandit Randall – and a B plot – Lori, Maggie and Andrea have to deal with the now-conscious Beth’s apparent desire to commit suicide. If you were missing your favourite character this week, consolation could be taken that the very tight focus on, effectively, just six characters made for a gripping piece, and left nobody with the sort of perfunctory role that T-Dog seems to have every single week. On the whole, if there’s nothing for a character to do, I’d rather not see them at all that episode than have them mill round in the background and occasionally say one line.

The two plot threads were balanced far better than last week’s ‘first half action, second half talking’ approach, and worked better for it. Of the two, it was necessarily the A plot that got the most attention, as alongside some more actual zombie action, the increasingly poisonous nature of Rick and Shane’s relationship came to a head. Rick put his cards on the table, telling Shane that he knew everything – about Lori, about the death of Otis, about Shane’s twisted love for his wife. Shane initially seemed to take this on board, looking chastened for the first time in about ever. But as they found themselves stuck with a dilemma about whether or not to kill Randall, then a swarm of walkers descended, Shane took the opportunity to have his say. And he was pretty firm about it too.

Jon Bernthal’s been pretty impressive as Shane this season, all glowering anger and frightening obsession; by comparison, Rick’s obsession with what may be a now obsolete morality has meant Andrew Lincoln has had far less of a chance to impress. Let’s face it, the goody-goody hero is usually the less interesting part to play. But Rick’s definitely changed over the last few episodes, and this week Lincoln got a chance to impressively show us the extent of that.

His no-nonsense roadside speech to Shane showed us a man to be reckoned with, and also a man who these days won’t shy away from doing what needs to be done, however horrible it might be. It was telling that he accepted Shane’s reasons for sacrificing Otis, and admitted that he might well have done the same thing. But the crucial difference between them, which drove this episode’s conflict, is that Rick will take the time to consider before doing the horrible thing; Shane will just charge in and do it as a first response.

Hence, when they discovered that shifty teenager Randall, pleading not to be left at an abandoned Public Works Depot 18 miles out from the farm, knew Maggie and had therefore known the location all along, Shane’s first instinct was to kill him right there. Rick, typically, didn’t altogether disagree, but wanted to take the boy back to the farm and think on it overnight. But this was what pushed Shane right over the edge, as he came to the conclusion that Rick didn’t have what it took to do the hard thing. The look on his face said it all as he told Rick, “you don’t have what it takes to keep us alive.” And from that moment, the punch up was on.

They weren’t messing about, either. This was a seriously nasty fight, with both parties struggling for possession of the gun. Clearly, Shane meant to use it on Rick; Rick, presumably would have just threatened Shane with it. But if there was any doubt about Shane’s murderous intentions, that went out the window when he flung a giant wrench right at Rick’s head.

Fortunately for both, he missed, though his intention was now in no doubt. Unfortunately, the wrench went sailing through a window into a room full of ghouls, who shuffled out en masse for another tense bit of zombie mayhem. Surrounded by some quite fast-moving walkers, Rick and Shane scarpered in different directions; the fight put on hold, but far from resolved.

We’d seen part of this action sequence in the show’s cold open, but this time I’d say it hadn’t been needed. I like non-linear narratives, but I’m not keen on the practice of grabbing the viewer pre-credits by taking an exciting bit from halfway through the story then rewinding to the start. It smacks of a lack of imagination – what, you couldn’t write an exciting scene at the story’s beginning? Particularly when, I felt, writer Scott Gimple had done so this week. I would have been grabbed quite sufficiently by Rick’s opening speech to Shane, with a zoom in to the latter’s surly face leading to the credits.

Still, at least we knew there was going to be zombie action. While less numerous than last week, it didn’t disappoint, particularly for taking place in daylight where the detail of the impressive make-up could clearly be seen. These were some nasty looking corpses, particularly the big, lipless brute that ended up toppling on Rick – the first of three to fall hungrily on him, pinning him to the ground while he frantically shot them in the head, unable to wriggle out from under.

Shane too had problems as he bolted into a school bus with a door that couldn’t be locked, and tried to knife each zombie in the head as they squeezed through the gap. Randall arguably had it even worse, as his hands and feet were still tied. Even with this stricture, he managed to graphically snap an undead woman’s arm before reaching the knife he needed.

This was some tense stuff, and well done – there was no stinting on the gore, either. But it was also integral to the progression of Rick and Shane’s fight. As Rick managed to grab Randall and run for the car, Randall made the fairly sensible point that it made no sense for Rick to rescue a man who several minutes ago had been trying to bash his brains in. For a minute, it looked like Rick agreed, as he hared away in the opposite direction; like Shane, I was totally taken in by that, so it was a surprise when the car roared up next to the bus, with Rick exhorting Shane to make his escape via the back door.

On the drive back, Shane was more docile, but the look on his face made me think that we’re far from seeing their rivalry resolved. But all the secrets between them are now out in the open, and the field of battle is laid. As a result, I’m now seeing Rick less as a do-gooding moraliser, but as someone whose judgement is more measured and considered than Shane. It looks like he really does have what it takes to survive. But somehow I don’t think Shane will be convinced.

Meanwhile, back at the farm, Beth unexpectedly got a plot thread as it became clear she was hellbent on killing herself. Lori and Maggie, inevitably, were horrified, but Andrea had a more Shane-like pragmatism given her own recent desire for suicide. We’ve not really seen any interaction between Lori and Andrea before, but this week they got an electric face-off in Hershel’s kitchen; neither pulled any verbal punches, and we were left in no doubt as to the contempt they hold for each other. Lori sees Andrea as lazy and not pulling her weight; Andrea, for her part, sees Lori as selfish and spoiled, taking for granted all the good things she has in such a horrible situation.

I have to say, it was Andrea I really sided with. It’s no fault of actor Sarah Wayne Callies, but Lori really is irritating and comes across as always wanting more from everybody. This is now so consistent that it must be an intention on the part of the showrunner – I’m sure her selfishness will lead to much trouble in the upcoming weeks. Andrea, meanwhile, had an uncomfortably sensible pragmatism about the desirability of suicide in the scenario they all face. In the event, she left Beth to make her own decision, and the half-assed attempt she made at slashing her own wrists betrayed her lack of conviction in killing herself. Eventually, even Lori had to concede this had probably been the best approach. Trouble is, I’m betting that, having had this one plotline, the writers will be unable to think of anything to do with Beth afterwards. After all, her boyfriend Jimmy has still barely had more than a handful of lines despite having been in it since the second episode of the season.

This dark philosophising on the attraction of suicide was efficiently threaded through the action with Rick and Shane, so the episode as a whole felt far better balanced than last week. There was also some touching on an issue I mentioned last week – is it only bite victims who rise as zombies, or everyone who dies? This came up as Rick and Shane puzzled over some zombies they’d just killed who seemed to have no bite marks at all. Eventually they concluded that the infection must have got in through scratches on the victims; which should worry them both given the open wounds they both got during their fight, and the amount of zombie blood liberally sprayed about near said wounds later on. It could be that one of them isn’t long for the world of the living – my money would be on Shane.

A gripping, action and character filled episode ended with Rick and Shane back where they started, heading back to the farm with a bound Randall in the trunk. Next week, it looks like they’ll have the unpalatable dilemma of whether to kill him in order to ensure their group’s safety. That could be interesting, and intentionally or not shows yet another resemblance to classic BBC post-apocalypse drama Survivors.

There’s a truly gripping episode in the first series of that in which the settlement of plague survivors debate whether to kill an apparent murderer in their midst; with no judicial system any more, it could be the only way to deal with the situation. Eventually, the ‘murderer’, a man with the mind of a child, is indeed executed. And then the group find out that he was innocent after all. It made for an enthralling moral dilemma, and it looks like Rick’s gang are about to find themselves in a similar situation. This could be the ultimate test of Rick’s considered judgement versus Shane’s bullheaded pragmatism –  and could be very interesting indeed.