The Walking Dead: Season 2, Episode 12

SPOILER WARNING – I’M GOING TO TRY AND REVIEW THESE EPISODES AS CLOSE AS POSSIBLE TO THE ORIGINAL U.S. TV BROADCAST. IF YOU’RE IN THE U.K., AND PLANNING TO WATCH THE BROADCAST ON FX THE FOLLOWING FRIDAY, BE AWARE THAT MAJOR PLOT POINTS WILL BE DISCUSSED!

Better Angels

WalkingDeadShaneRick

With the season end in sight, this week’s Walking Dead suitably ramped up the tension in another gripping episode that seems to demonstrate a show regaining its form. Brilliantly paced, Evan Reilly and Glen Mazzara’s script built from a slow burning character drama to a climax that’s been seemingly waiting in the wings for weeks.

First though, the gang had to mourn Dale after his shock death last week. The show’s cold open nicely intercut Rick’s eulogy at his graveside with an incredibly brutal and graphic zombie hunt. As Rick solemnly intoned that he was going to do things Dale’s way from now on, a close up on Shane showed him looking distinctly unimpressed. The zombie hunt flashed through the ceremony, showing Shane’s preferred method of doing things – brutally, pragmatically and finally. The effects here gave us some top notch gore, as walkers were dispatched in some inventive, non-gunfire ways.

There was some time to take stock, as Rick set about organising the proper fortification of Hershel’s farm – something that they might sensibly have done some time ago. Having resolved to follow Dale’s moral compass, Rick was still set on reviving the plan to release the hapless Randall a long way from the farm, and from his well-armed comrades. He plainly didn’t trust Shane to help him with this, choosing Daryl instead. A sensible choice, but one that Shane saw straight through; as they argued the toss, it was interesting to see Shane as the calm one for once, with Rick acting like an arrogant hothead who knew all the answers. This, surely, was what precipitated the later, tragic events of the story.

First though, Carl confided in Shane that he saw himself as responsible for Dale’s death, by failing to kill the walker he taunted last week. Shane’s advice on this was as pragmatic as ever; it wasn’t Carl’s fault, but he should keep the gun and learn how to protect himself. The grownups wouldn’t always be there to watch out for him. Actually, by the end of this episode I was beginning to wonder whether anyone was keeping an eye on him at all!

Rick having finally taken Shane’s advice on talking to Carl, there was a touching father/son bonding scene, in which Rick almost tenderly outlined the new realities to his son. It was interesting to note that, after having proclaimed he’d do things Dale’s way, the thrust of this was Rick’s firm persuasion that Carl really should be armed. There was much debate after last week’s episode as to whether Dale’s pre-apocalypse, ‘civilised’ approach was the wrong way to go with the way things had become; it looks like Rick has decided that civilisation has to be tempered by the brutal realities of the situation. He continues to develop as a character, much as he does in the comics, and Andrew Lincoln was particularly good this week with some very strong material to work with.

Sarah Wayne Callies got some good stuff too, in a significant scene with Shane in which Lori finally acknowledged her own responsibility for the impossible situation between him and Rick. Lori’s been arguably the most annoying character this year, presumably intentionally; selfish, indecisive and occasionally incompetent at basic self-preservation. Seeing her finally admit some of her own shortcomings was a surprise, and the scene with Shane felt like the beginning of some kind of closure.

In hindsight, a lot of the early part of this episode was indeed building up to closure on Shane. The fuse was lit as he stalked into the barn where Randall was tied up, then began flipping out and smashing himself on the head. After weeks of gradually unravelling, it was plain that he’d finally, completely, lost it, and this made for interestingly tense viewing as I genuinely couldn’t tell which way he was going to jump. As he led Randall through the woods, encouraging him to spill all about his gang, I really believed that Shane might take the step of joining them. So it took me quite by surprise when they disappeared behind a tree and a distinctly nasty, neck-snappingish noise was heard.

And then, as Shane smashed his head against a tree, his plan became clearer – he was faking Randall’s escape. But why? Plainly he was up to no good, but even here it was hard to see what he was hoping to gain.

It all came to a head in one of the tensest scenes the show’s done, as Rick and Shane came to a desolate, moonlit field near the woods. Director Guy Ferland gave the scene some excellent visuals as Rick and Shane stood silhouetted facing each other, the moon high behind them, as if reaching the final showdown in a classic Western. The implication was clear, and Rick, a trained cop after all, figured it out quickly. “So this is where you’re going to do it then?” he asked, knowing that this was Shane’s endgame. “Good a place as any,” Shane replied laconically. The showdown vibe was unmistakeable; that same laid back attitude the antagonists display at the end of every Sergio Leone movie. I fully expected a long, drawn out standoff with increasingly close shots of the actors’ faces interspersed with shots of fingers twitching near triggers.

And what we got, cleverly, was something quite different. Having built up that vibe, the script switched tack as Rick went into classic ‘police negotiator’ mode, trying to persuade Shane that, if he only gave up the gun, all this could be forgotten and they could move on.

This was certainly the ‘Dale-like’ thing to do, and was reminiscent of the more peaceable philosophy of heroes like Jean-Luc Picard or the Doctor. It was also, in light of Shane’s increasing insanity, plainly the absolute wrong thing to do here. This played out for a tense few minutes, until Rick took the step of holding out his gun to Shane. At this point, I was prepared for two outcomes; Rick getting killed (unlikely), or Shane accepting his terms and condemning the viewer to more endless weeks of seething tension between them.

Instead, I was again genuinely surprised that the scriptwriters had the balls for Rick to finally accept what had to be. As Shane reached for the gun, Rick, sobbing, stabbed him through the heart. It was a shocking moment, well-handled by both actors. The look of amazement on Shane’s face as Rick finally bought into his way of doing things was priceless. Mind you, I also wondered whether the whole thing had been engineered by Shane as an elaborate, unhinged way of committing suicide; the scene seemed laced with deliberate ambiguity on this.

Even than, the shocks weren’t over, nor the script’s clever mind games. Carl suddenly popped up, having seen everything (really, does nobody keep an eye on what he’s doing?). And it looked for a moment like he was going to shoot his father. Rick certainly thought so, an indication of how he’s not getting the changes in his son.

But no, as the gunshot rang out, it was the stumbling, now zombified Shane that Carl shot; possibly a clever nod to the comics, in which Carl shot the living Shane much, much earlier. It also served to establish (along with the discovery that the strangled Randall was now a zombie too) something we’d suspected for a few weeks now – you don’t have to be bitten to come back from the dead. This is a potentially interesting development; it means that, if this is caused by some kind of virus, everyone is a carrier, with death waiting to trigger it. I wonder if that’s what Dr Jenner whispered into Rick’s ear at the end of Season One? Still no resolution on that – yet.

As a prelude to the season finale, the episode ended with a swarm of walkers, drawn by all that gunfire, stumbling across the field towards Rick and Carl – and the farm. Clearly, in time-honoured zombie movie tradition, the climax to this season is going to see an invasion of the undead laying siege to our heroes’ refuge. Will they survive? Will they have to move on from the farm? (God, I hope so!) And more importantly, will they have the sense to get guns with silencers?

With the episodes of the last few weeks, The Walking Dead really seems to have got its mojo back after a distinctly patchy, often badly paced season. This was another strong story, and a great sendoff for Shane. Jon Bernthal has been excellent in the role, and will be missed. Zombie stories really need a human villain to work; the zombies are an all-pervading danger, but they’re essentially mindless. For genuine nastiness, you need the living, something George Romero’s movies always remind us of. I gather that another of the comic’s well-known baddies is due to put in an appearance soon to fill the void. First though, our heroes have got what looks like an all out zombie onslaught to contend with. If it can match the quality of the last few episodes, roll on next week…

The Walking Dead: Season 2, Episode 10

SPOILER WARNING – I’M GOING TO TRY AND REVIEW THESE EPISODES AS CLOSE AS POSSIBLE TO THE ORIGINAL U.S. TV BROADCAST. IF YOU’RE IN THE U.K., AND PLANNING TO WATCH THE BROADCAST ON FX THE FOLLOWING FRIDAY, BE AWARE THAT MAJOR PLOT POINTS WILL BE DISCUSSED!

18 Miles Out

WalkingDeadRickShane

This week’s close focus on just a few of The Walking Dead’s ensemble cast made for an impressive episode that should be known as ‘The One Where Rick and Shane Have a Long Overdue Punch-up’. Zombie mayhem was present and correct again, with the character drama being threaded through it, and informed by it, better than last week by some margin.

In some ways, it was a very traditional format for series drama; there was an A plot – Rick and Shane’s excursion to dump off teenage bandit Randall – and a B plot – Lori, Maggie and Andrea have to deal with the now-conscious Beth’s apparent desire to commit suicide. If you were missing your favourite character this week, consolation could be taken that the very tight focus on, effectively, just six characters made for a gripping piece, and left nobody with the sort of perfunctory role that T-Dog seems to have every single week. On the whole, if there’s nothing for a character to do, I’d rather not see them at all that episode than have them mill round in the background and occasionally say one line.

The two plot threads were balanced far better than last week’s ‘first half action, second half talking’ approach, and worked better for it. Of the two, it was necessarily the A plot that got the most attention, as alongside some more actual zombie action, the increasingly poisonous nature of Rick and Shane’s relationship came to a head. Rick put his cards on the table, telling Shane that he knew everything – about Lori, about the death of Otis, about Shane’s twisted love for his wife. Shane initially seemed to take this on board, looking chastened for the first time in about ever. But as they found themselves stuck with a dilemma about whether or not to kill Randall, then a swarm of walkers descended, Shane took the opportunity to have his say. And he was pretty firm about it too.

Jon Bernthal’s been pretty impressive as Shane this season, all glowering anger and frightening obsession; by comparison, Rick’s obsession with what may be a now obsolete morality has meant Andrew Lincoln has had far less of a chance to impress. Let’s face it, the goody-goody hero is usually the less interesting part to play. But Rick’s definitely changed over the last few episodes, and this week Lincoln got a chance to impressively show us the extent of that.

His no-nonsense roadside speech to Shane showed us a man to be reckoned with, and also a man who these days won’t shy away from doing what needs to be done, however horrible it might be. It was telling that he accepted Shane’s reasons for sacrificing Otis, and admitted that he might well have done the same thing. But the crucial difference between them, which drove this episode’s conflict, is that Rick will take the time to consider before doing the horrible thing; Shane will just charge in and do it as a first response.

Hence, when they discovered that shifty teenager Randall, pleading not to be left at an abandoned Public Works Depot 18 miles out from the farm, knew Maggie and had therefore known the location all along, Shane’s first instinct was to kill him right there. Rick, typically, didn’t altogether disagree, but wanted to take the boy back to the farm and think on it overnight. But this was what pushed Shane right over the edge, as he came to the conclusion that Rick didn’t have what it took to do the hard thing. The look on his face said it all as he told Rick, “you don’t have what it takes to keep us alive.” And from that moment, the punch up was on.

They weren’t messing about, either. This was a seriously nasty fight, with both parties struggling for possession of the gun. Clearly, Shane meant to use it on Rick; Rick, presumably would have just threatened Shane with it. But if there was any doubt about Shane’s murderous intentions, that went out the window when he flung a giant wrench right at Rick’s head.

Fortunately for both, he missed, though his intention was now in no doubt. Unfortunately, the wrench went sailing through a window into a room full of ghouls, who shuffled out en masse for another tense bit of zombie mayhem. Surrounded by some quite fast-moving walkers, Rick and Shane scarpered in different directions; the fight put on hold, but far from resolved.

We’d seen part of this action sequence in the show’s cold open, but this time I’d say it hadn’t been needed. I like non-linear narratives, but I’m not keen on the practice of grabbing the viewer pre-credits by taking an exciting bit from halfway through the story then rewinding to the start. It smacks of a lack of imagination – what, you couldn’t write an exciting scene at the story’s beginning? Particularly when, I felt, writer Scott Gimple had done so this week. I would have been grabbed quite sufficiently by Rick’s opening speech to Shane, with a zoom in to the latter’s surly face leading to the credits.

Still, at least we knew there was going to be zombie action. While less numerous than last week, it didn’t disappoint, particularly for taking place in daylight where the detail of the impressive make-up could clearly be seen. These were some nasty looking corpses, particularly the big, lipless brute that ended up toppling on Rick – the first of three to fall hungrily on him, pinning him to the ground while he frantically shot them in the head, unable to wriggle out from under.

Shane too had problems as he bolted into a school bus with a door that couldn’t be locked, and tried to knife each zombie in the head as they squeezed through the gap. Randall arguably had it even worse, as his hands and feet were still tied. Even with this stricture, he managed to graphically snap an undead woman’s arm before reaching the knife he needed.

This was some tense stuff, and well done – there was no stinting on the gore, either. But it was also integral to the progression of Rick and Shane’s fight. As Rick managed to grab Randall and run for the car, Randall made the fairly sensible point that it made no sense for Rick to rescue a man who several minutes ago had been trying to bash his brains in. For a minute, it looked like Rick agreed, as he hared away in the opposite direction; like Shane, I was totally taken in by that, so it was a surprise when the car roared up next to the bus, with Rick exhorting Shane to make his escape via the back door.

On the drive back, Shane was more docile, but the look on his face made me think that we’re far from seeing their rivalry resolved. But all the secrets between them are now out in the open, and the field of battle is laid. As a result, I’m now seeing Rick less as a do-gooding moraliser, but as someone whose judgement is more measured and considered than Shane. It looks like he really does have what it takes to survive. But somehow I don’t think Shane will be convinced.

Meanwhile, back at the farm, Beth unexpectedly got a plot thread as it became clear she was hellbent on killing herself. Lori and Maggie, inevitably, were horrified, but Andrea had a more Shane-like pragmatism given her own recent desire for suicide. We’ve not really seen any interaction between Lori and Andrea before, but this week they got an electric face-off in Hershel’s kitchen; neither pulled any verbal punches, and we were left in no doubt as to the contempt they hold for each other. Lori sees Andrea as lazy and not pulling her weight; Andrea, for her part, sees Lori as selfish and spoiled, taking for granted all the good things she has in such a horrible situation.

I have to say, it was Andrea I really sided with. It’s no fault of actor Sarah Wayne Callies, but Lori really is irritating and comes across as always wanting more from everybody. This is now so consistent that it must be an intention on the part of the showrunner – I’m sure her selfishness will lead to much trouble in the upcoming weeks. Andrea, meanwhile, had an uncomfortably sensible pragmatism about the desirability of suicide in the scenario they all face. In the event, she left Beth to make her own decision, and the half-assed attempt she made at slashing her own wrists betrayed her lack of conviction in killing herself. Eventually, even Lori had to concede this had probably been the best approach. Trouble is, I’m betting that, having had this one plotline, the writers will be unable to think of anything to do with Beth afterwards. After all, her boyfriend Jimmy has still barely had more than a handful of lines despite having been in it since the second episode of the season.

This dark philosophising on the attraction of suicide was efficiently threaded through the action with Rick and Shane, so the episode as a whole felt far better balanced than last week. There was also some touching on an issue I mentioned last week – is it only bite victims who rise as zombies, or everyone who dies? This came up as Rick and Shane puzzled over some zombies they’d just killed who seemed to have no bite marks at all. Eventually they concluded that the infection must have got in through scratches on the victims; which should worry them both given the open wounds they both got during their fight, and the amount of zombie blood liberally sprayed about near said wounds later on. It could be that one of them isn’t long for the world of the living – my money would be on Shane.

A gripping, action and character filled episode ended with Rick and Shane back where they started, heading back to the farm with a bound Randall in the trunk. Next week, it looks like they’ll have the unpalatable dilemma of whether to kill him in order to ensure their group’s safety. That could be interesting, and intentionally or not shows yet another resemblance to classic BBC post-apocalypse drama Survivors.

There’s a truly gripping episode in the first series of that in which the settlement of plague survivors debate whether to kill an apparent murderer in their midst; with no judicial system any more, it could be the only way to deal with the situation. Eventually, the ‘murderer’, a man with the mind of a child, is indeed executed. And then the group find out that he was innocent after all. It made for an enthralling moral dilemma, and it looks like Rick’s gang are about to find themselves in a similar situation. This could be the ultimate test of Rick’s considered judgement versus Shane’s bullheaded pragmatism –  and could be very interesting indeed.

The Walking Dead: Season 2, Episode 9

Triggerfinger

The Walking Dead (Season 2)

Strike me pink, there were actually some zombies in The Walking Dead this week! Sightings have been so infrequent of late that I was almost beginning to forget that it’s, you know, a show about zombies.

A little glib, I know, but the general lack of any walking dead in a show called The Walking Dead has been a pretty obvious sign of the budget cuts the show’s had to cope with this year. Well, that and every episode being basically set around one house and one field which I’m now becoming resigned that our characters will be stuck at for the rest of the season at least.

And even when zombies have shown up in recent episodes, they’ve been less than a threat. Hershel’s barn full of walkers were fairly easily dispatched as they shuffled blinking into the sunlight, that chubby one down the well literally went to pieces, and the ones Daryl encountered in the woods were too pathetic to threaten him much even though he was actually unconscious.

Here, though, I think we were presented with more zombies in the first half of this episode than have been in the last seven combined (I’m not counting the season premiere, with its impressive freeway herd; the last time we saw zombies as any kind of threat in the show). I suspect their numbers may have been digitally enhanced, but if so, it was done well – since I only suspect it.

And they were genuinely threatening too, and gruesome. We were thrown right into zombie mayhem from the outset, as one of them literally scraped off its own face trying to get through the hole in the windshield of Lori’s overturned car. Eww! Thankfully Lori seems to have got back some of her previous gumption, and had the presence of mind to rip off the indicator stalk and shove it through the creature’s eye socket. Menaced by another zombie, she used a handy wheel trim to knock it off its feet, then having run out of bits of car to use, got her gun and shot it.

Meanwhile, in the local town that seems to consist of a bar, a pharmacy and three anonymous buildings, Rick, Glenn and Hershel were faced with a veritable swarm of the beasties. First though, there was a nicely tense standoff with the fellow travellers of the two reprobates they’d shot last week. I was a bit confused by this, as I’m sure it was still daylight when Rick shot them, but it was full dark as we heard (presumably the same) gunshots echoing outside the bar. I did wonder whether one of the thugs hadn’t been shot in the head, and had risen again – the show has yet to establish whether it’s only bite victims who come back as zombies, or everyone who dies. But apparently not, so the day/night discrepancy remains a mystery.

The remaining bandits were put to flight by a rapidly approaching crowd of zombies, but not before Rick managed to shoot one of them who was then graphically chowed down on, mostly in the nose area. It’s great to have some real gore back in the show, to remind us that this is a horror story as well as thoughtful post-apocalypse scenario. Another of the thugs was abandoned after having jumped from a roof and impaled himself through the leg on a railing; cue Rick’s usual, perhaps non-pragmatic, insistence on trying to rescue him, even in the midst of a crowd of rampaging zombies. But after much umming and ahhing over whether to conduct an impromptu amputation, even Rick had to concede that this wasn’t the time or place and simply ripped the guy’s leg off the railing – again gruesomely.

This was looking good, but at that point the action pretty much stopped, and we went back to the character tension we’ve been all too familiar with for most of this season. Admittedly, there is some very good drama to be had out of this, particularly with Shane becoming increasingly unhinged, but the episode felt a little unbalanced as a result; all action the first half, all talking the second.

It’s looking like most people on the farm have now twigged that there’s something a little off in Shane’s account of how Otis died, including Lori, who got a chilling two handed scene with Shane in which he told her that he still loved her, and would do anything to protect her. And I mean anything. Jon Bernthal’s performance as Shane is convincingly unravelling as the situation continues, even while the viewer is often forced to admit that his more pragmatic philosophy is better suited to guarantee survival than Rick’s endless moralising.

Hershel, of course, is still none too happy with Shane after what happened at the barn, even after his change of heart regarding the walkers. Scott Wilson has made Hershel a believably old-fashioned, upright Christian without making him dislikeable, which is something of an achievement in this kind of show. He’s simply a decent, honest man with his own set of values, and Shane has trampled all over them. Which is why his telling Shane to watch his mouth carried some weight.

Indeed, the Shane-as-bad-guy thread may be coming to a head, as Lori had a heart to heart with the ever-trusting Rick, to try and convince him of just how mad his best friend was becoming. This was a chilling scene in two ways. Firstly, Lori’s summing up of Shane’s present state of mind made you realise quite how dangerous he’s become; and secondly (maybe this is just me), it seemed that Lori was virtually egging Rick on to ‘get rid’ of him. It may be that the writers are trying to play up a very selfish streak in Lori that wasn’t there in the comics – in this scene in particular, she came across as rather like Lady Macbeth, driving her husband on to a murder that she wants committed.

Away from the Rick/Lori/Shane triangle, we got to see Daryl again, which was a relief after him having been almost absent last week. Like most fans, I find his character one of the most interesting in the show, and his disillusionment after the death of Sophia is being excellently played by Norman Reedus. This week, he had a revealing scene with Carol, who’s rapidly shaping up into a sort of love interest for him. Perhaps it’s because their names rhyme.

Their scene together, as Daryl vented his anger by verbally attacking Carol then almost physically attacking her, was cleverly laden with what was unsaid. Daryl’s plainly racked with guilt, about Sophia and even Merle, and unsure of his place in the gang. Carol, for her part, encouraged him to “let it all out”, while almost seeming to brace herself for what she saw as the inevitable moment that he started to hit her. As Carol, Melissa McBride gave quite a lot of weight to her domestic abuse plot thread last season, and I liked the way that was subtly referenced here. I was also glad that Daryl, for all his anger, and his necklace of severed zombie ears, obviously remembered it too, pulling back at the last moment as he almost struck her.

As character stuff went, I’d say that was probably the highlight. Maggie and Glenn had a bit of business about Glenn’s crisis of confidence; elsewhere, Beth was still catatonic, so she at least didn’t have to have any lines written for her. T-Dog did get one line this week, consisting of three whole words –“Who is that?”. It’s a shame the writers can’t think of anything to do with him this season, as though his character only existed to counterpoint Merle’s racism last year. The irony is that he now seems like the show’s token black guy, with nothing to do or say, which is surely a little bit racist in itself.

An odd mixture of action and character drama then, this week, with the balance not well struck between the two. But the zombie mayhem was most definitely welcome, coming close to the heights of the season premiere and reminding us that this isn’t just any apocalypse – it’s a zombie apocalypse. Let’s see if they can keep us from forgetting that.

The Walking Dead: Season 2, Episode 8

SPOILER WARNING – I’M GOING TO TRY AND REVIEW THESE EPISODES AS CLOSE AS POSSIBLE TO THE ORIGINAL U.S. TV BROADCAST. IF YOU’RE IN THE U.K., AND PLANNING TO WATCH THE BROADCAST ON FX THE FOLLOWING FRIDAY, BE AWARE THAT MAJOR PLOT POINTS WILL BE DISCUSSED!

Nebraska

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After the brutal slap in the face (and highly effective it was too) that was the last few minutes of the mid-season finale, AMC’s The Walking Dead is back for what I gather is referred to as a mid-season premiere. I must admit, there were times during the draggy first half of the season that I was tempted to stop watching altogether; or at the very least stop blogging about it. But after the slow burn culminated in that incredibly powerful ending to the first half, I thought I’d give it a chance to get moving again.

And has it? Well no, sad to say, not really. I’m starting to get an almost pathological boredom reaction to the very sight of Hershel’s farm now, so it didn’t help that the action picked up exactly where we left off. Having said that, this was the only thing to do from a dramatic perspective – something very shocking had just happened, that would have a profound effect on all those present. It made sense to pick up where they did. Still, this is a show that’s done non-linear narratives before. How much more effective might it have been, given the widespread criticism of the first half’s slow pace, to throw the viewer into an entirely new, refreshingly different scenario, then reveal in flashbacks how we got there?

Be that as it may, there were at least signs that the show might be starting to pick up the pace. There were, inevitably, more of the interminable arguments in the group, as Rick and Shane shouted at each other about whether what Shane did was the right thing or the bloody stupid thing. But a lot of people are starting to see it Shane’s way now. T-Dog was strongly approving of what Shane did, and even Carl seems to be shifting to the pragmatic, survivalist viewpoint. Only Dale, glaring balefully at Shane while Shane ranted, seems to be mired in the morality of the world that’s gone. By the end of the episode, it’s beginning to look like Rick too has accepted that things can never be what they were.

From a character perspective, this episode was full of people having that kind of realisation. As Carl solemnly told Lori that he would have shot Sophia himself, had he been in that position, we saw the look of sheer horror on Lori’s face. But a child growing up in a post-apocalypse world full of hungry ghouls can’t expect the kind of caring upbringing we expect now.

One of the things the show has done rather well is explore the gulf between our ‘liberal’ morality (as represented by Dale and Lori), and the pragmatic realities of survival in such a situation (as represented by Shane, and increasingly, Andrea). Thankfully, given the zombie genre’s tendency to be a survivalist nutter’s wet dream, it’s come down on neither one side nor the other; and paradoxically, it’s been previously stereotypical redneck Daryl who’s embodied the balance between the two philosophies best.

Daryl, though, was thoroughly disillusioned this episode, as was Carol, who accepted that, really, her daughter had been dead for ages. Hershel too was undergoing that realisation, having witnessed the fact that repeated gunshots won’t stop these ‘people’ unless they’re to the head. Hershel reacted in a rather stereotypical way for an upright Christian having his beliefs shattered; he found the nearest bar and proceeded to get roaringly drunk.

With his daughter Beth in a state of catatonic shock, his medical skills were clearly needed, so off Rick went, accompanied by Glenn, to the local watering hole. All right, fine, that makes sense, despite Lori’s rather selfish misgivings – after all, as ‘leader’ of the group, Rick was taking responsibility for what had happened. But what on earth then possessed Lori to firstly try sending Daryl after them, then recklessly go herself?

It’s no fault of actress Sarah Wayne Callies, but Lori is rapidly becoming the show’s most irritating character, in the same way as all those heroines of trad horror movies who, frustratingly, seem to go out of their way to put themselves in as much danger as possible. With Lori having flipped her car after contrivedly crashing into a handy walker (really, even after the apocalypse, it’s still a good idea to look where you’re going), we’ve got a new plotline. Let’s hope to heaven the gang don’t spend the next six weeks poking round the woods looking for her now; if they do, I really might stop watching.

Conversely though, the bar scene in which Rick, Hershel and Glenn were suddenly interrupted by the arrival of a pair of uncouth survivors was rather splendid. It’s a scene I’ve seen before in most post-apocalypse stories, but it was done well. The introduction of a couple of new characters, after the cabin fever of the endless stay at Hershel’s farm, was refreshing, as was their account of the way things were going in the wider world – I just wish the show would start showing us rather than just telling us about it.

The tension built as Rick was clearly not going to let them at the farm, and they equally plainly weren’t taking “sod off” for an answer. The fact that it culminated in a messy exchange of gunfire was no surprise, but what was a surprise was Rick so readily shooting them. It’s a vital bit of character development as he too starts to become more pragmatic about survival; what it says about his humanity is not too complimentary, but it’s believable.

Still, though, this is a zombie show, remember? After the pretty low zombie count in the season’s first half, I was hoping we’d get a bit more undead action amidst all the character development. As was pointed out, you’d think all that gunfire around the barn would have caught roaming walkers’ attention, and the farm might have been besieged by a herd, our gang having to fight their way out and finally get the show on the move again. Or at the very least, you’d think Rick, Glenn, and Hershel might have drawn a few ghouls to them in that bar.

But no, disappointingly, zombies were still pretty thin on the ground here. I say “on the ground”, as the most we saw of them was the now neutralised corpses outside the barn. There was a moment that genuinely made me jump as one of them turned out to be not so dead after all, but she was quickly dispatched. After that, the only undead gore in evidence was that carelessly placed arm in the pickup full of corpses, as it fell off the side and Andrea, plainly now used to such things, unthinkingly picked it up and threw it back in the truck.

Apart from that, the only walker we saw (for a split second) was the one unwise enough to wander into the road at the precise moment that Lori was paying no attention whatsoever to where she was driving. That zombie may or may not be properly dead now, but he didn’t play much of a part.

And that was it for the zombies this week. Again, I think the show’s reduced budget over its longer running time is becoming far too evident. For a mid-season premiere, this had far too little action. After all, when Doctor Who came back after its unprecedented mid-season break, at least Let’s Kill Hitler actually moved (whether its movement made any sense is another matter entirely). By contrast, The Walking Dead’s mid-season return, while a little pacier than it has been of late, still moves at a zombie’s pace in comparison.

Yes, the character development and exploration of the post-apocalyptic scenario is well done. But as it stands, I can’t say I have so much emotionally invested in these characters to want to spend more time on their ruminations than on progressing the story. If I want an in depth exploration of the day to day realities of life after the end of civilisation, I’ll watch the original Survivors. What I want from The Walking Dead is a pinch of this, but with a lot more action. And on this basis, sadly, I may have to wait a while…

The Walking Dead: Season 2, Episode 7

SPOILER WARNING – I’M GOING TO TRY AND REVIEW THESE EPISODES AS CLOSE AS POSSIBLE TO THE ORIGINAL U.S. TV BROADCAST. IF YOU’RE IN THE U.K., AND PLANNING TO WATCH THE BROADCAST ON FX THE FOLLOWING FRIDAY, BE AWARE THAT MAJOR PLOT POINTS WILL BE DISCUSSED!

Pretty Much Dead Already

WalkingDeadRickSophia

And so, finally it’s the big mid season climax. The part where, traditionally, the viewers are whipped up into a frenzy of excitement and then left, hanging on a cliff and breathless for more. So did The Walking Dead manage to achieve that? Well… not really. At least not in this viewer’s opinion.

There was plenty of drama at least, as many of the character conflicts that have been simmering away over the last few weeks finally boiled over. As Glenn said, “secrets are killing us.” So after last week’s orgy of revelation, this week people started to confront each other over what had been revealed. Rick told Shane about Lori’s pregnancy – though, significantly, he didn’t let on that he knew about Lori and Shane too. Shane immediately went to quiz Lori over whether the bay was his, only to receive the terse reply, “even if it’s yours, it won’t be yours”, leading to a pissing contest in which Shane tries to prove that he’s saved Lori’s life more often than Rick.. Dale, worried after last week’s confrontation with Shane, went off to hide the guns. Because Dale and Glenn were about to reveal the one important secret remaining – Hershel’s barn full of zombies.

All the threads were fairly neatly drawn together. Shane is finally at snapping point with the discovery that Hershel’s been keeping a barn full of walkers next to where they sleep. Maggie’s furious at Glenn for divulging the secret, but as we discovered in a conversation with her father, she’s less convinced than before that the zombies can be cured. Daryl’s intent on searching for Sophia, even though her mother Carol is on the point of finally giving up; meanwhile Shane’s insulting him because of his poor background. And Rick’s trying his best to be understanding about Hershel’s view of the walkers, because it’s Hershel’s place and Rick’s a reasonable man – even though being reasonable may not be a factor in favour of survival in the new world.

There was much pontificating on that this week, as character after character seemed forced to concede that, while Rick was the better man, it might actually be that Shane is the better equipped to survive. This point was rammed home by Rick’s insistence on continuing the search for Sophia when, even in the old world, the police would surely have given up by this point.

But the ethical question remained of whether Shane’s pragmatism was worth giving up civilisation for. There was another electric confrontation between him and Dale, as Shane went to retrieve the guns that Dale was hiding, so that he could exterminate Hershel’s barn full of "sick people”. This was a tense scene with the threat of actual violence emphasised by Jon Bernthal’s tightly wound physicality; for a while, I actually thought he might kill Dale to get the guns. Then, as Dale pointed his rifle unwaveringly at Shane, I wondered if Shane would be the one to go out this time – after all, he’s long dead by this point in the comics.

But Shane’s shaping up to be the real antagonist of the series. Every zombie story needs one, from Cooper in Night of the Living Dead to Captain Rhodes in Day of the Dead. Zombies are a mindless menace; for true evil, you need a human. Dale summed it up with his opinion of Shane: “at least when the world went to shit, I didn’t get dragged down with it.”

Rick, meanwhile, was continuing to be reasonable, and trying to persuade Hershel that his group should stay, on the grounds that his wife is pregnant. He’s so desperate, he’s even prepared to help Hershel rope in a pair of zombies that have got stuck in the swamp for storage in the barn.

Which led, inexorably, to the ‘big climax’. Shane, already wound up by Lori’s dismissal and Dale’s contempt, saw the procession bringing the new undead arrivals and lost it completely. Fed up of Rick’s reasonable approach, he demonstrated the true nature of the zombies to a devastated Hershel by riddling one with bullets to show that it still wouldn’t die – until he blasted it in the head. Of course, for a medical man, Hershel was a bit blinkered in not noticing the creatures had decomposed so much as to be incurable, but that was another factor for comparison with Shane. Hershel had been so shut away from the chaotic apocalypse that he’d had no real inkling of what these creatures really were.

And of course, Shane then finished what he’d started by opening the doors of the barn to let loose “more than a dozen” zombies. It was here that I started doubting that this would be a particularly ‘big’ climax; there’d been more zombies than that in almost every episode of season one. Nonetheless, the scene had some dramatic impact as we saw our gang , left with no choice, pick up their guns and blast away at these people who had been Hershel’s friends and family as the man himself looked on in shock.

You could say Hershel was being naive. But then the script pulled out a bit of a surprise, that actually put the gang – and by extension, the viewer – in his shoes. For the last zombie to stagger out into the sunlight was none other than little Sophia, another in a long line of horrifying little girl zombies that started all the way back in Night of the Living Dead.

I must say, this took me by surprise, though with hindsight it seems an obvious dramatic denouement; I suspect I was wrongfooted once again by expecting the scenario to end as it did in the comics, which of course don’t feature this subplot. But it did pack a real punch as Carol shrieked hysterically, and even Shane had the anger stunned from him. In the end, it fell to Rick to put Sophia down, and the first half of the season ended with him standing over her body. Perhaps he is well enough equipped to survive this new world after all. The question posed by this episode being, at what price?

As a cliffhanger, intended to leave the viewers breathless for more, this didn’t seem particularly effective; the zombies in the barn have been put down, all the gang’s secrets are out, the search for Sophia is (finally!) over, and they can all take a breather and deal with the fallout. At no point was anyone in serious jeopardy from any of the zombies, and with them all put down, nobody was left in danger either. It felt, more than anything, like the kind of semi-conclusion often used on a season break when the writers aren’t sure if the show’s coming back.

But coming back it is, not just for the second half of this season but reportedly for a third too. Whatever happens, I think they’re going to have to up their game quite a bit. After the really effective first season, this one has overall felt very draggy, with its limited locations and endless infighting. Sure, there’s been some very effective character drama so far, but at the expense of the zombie apocalypse scenario. At times, it’s felt as though the writers have just chucked in the occasional shambling ghoul to remind us we’re not watching another soap opera.

Even this supposed cliffhanger break episode spent more time on the talking than the action, and when the zombies did show up, it still wasn’t what you’d call exciting; certainly not in the same way as the thrilling set pieces in season one in Atlanta. I’m certainly not saying that depth should be sacrificed for thrills – but some thrills to go along with the depth would be nice. It’s a balance the first season struck well, and one that, so far, this season is finding hard to replicate. I’m more and more convinced that this is due to AMC’s insistence on having a longer season on a smaller budget. I’ll be back to watch the rest of the season in February, but with the fervent hope that enough money’s been held back to make it pacier and more expansive than the first half.

The Walking Dead: Season 2, Episode 4

SPOILER WARNING – I’M GOING TO TRY AND REVIEW THESE EPISODES AS CLOSE AS POSSIBLE TO THE ORIGINAL U.S. TV BROADCAST. IF YOU’RE IN THE U.K., AND PLANNING TO WATCH THE BROADCAST ON FX THE FOLLOWING FRIDAY, BE AWARE THAT MAJOR PLOT POINTS WILL BE DISCUSSED!

Cherokee Rose

WalkingDeadGlennMaggie

After last week’s intense, character driven episode of The Walking Dead, comes… another one. And that’s not a bad thing, as last week got me really interested in the characters again, to the extent that I wouldn’t have minded a comparative lack of zombie action. As it happened, last week didn’t stint on the zombies, but this week did, and I found myself not missing them… too much.

After the extreme darkness the characters were exhibiting last week, with their constant talk of death and ending it all, this week saw them lightening up somewhat. Which was not only a relief but quite plausible; if they’d remained in that kind of mood on an ongoing basis, I’m pretty sure that there would have been a few suicides.

Not that it didn’t start a bit dark, though. The pre-credits sequence showed us Otis’ funeral, a sad cairn in lieu of a body, and focussed very much on Shane’s obvious (to the viewer) guilt. As Hershel eulogised Otis and his wife cried, the camera kept lingering on Shane’s face, and credit to Jon Bernthal for an expression that screamed guilt to the viewer while giving nothing away to the characters onscreen. As if to make things worse, Shane was then called upon to recount Otis’ last ‘heroic’ moments as a memorial, and I found myself grimacing as he told a patently false tale of self-sacrifice cleverly intercut with flashbacks of what actually happened.

As I said last week, keeping Shane as a main character longer than the comics did is one of the best decisions in the TV show. Part of the appeal is that even though he’s a baddie, he’s clearly ended up there with the best of intentions. He really loved Lori, and started an affair with her when he believed her husband was dead; now that he’s back, Shane’s finding it hard to shut off those feelings, and that’s leading him down a very dark path. And I got the impression that he also genuinely loves little Carl, and that his cold-blooded use of Otis as zombie bait was purely to ensure that he managed to get back with the medical supplies needed to save the boy’s life. Not that that makes it any better, of course – you know what they say about the road to hell and its construction methods.

The gang also got back together again at Hershel’s farm this week, which was something of a relief; dramatically, it was all beginning to feel a bit scattershot with various parties heading off in various different directions. Now that they’re back together again, there’s time for some good old fashioned woolgathering as they contemplate the situation they find themselves in. Carl’s out of the woods, but there’s still no sign of little Sophia; and Daryl’s lonely search for her was a key to making his character even more sympathetic.

It would have been easy to portray Daryl, as Merle’s brother, as just another thoughtless, bigoted redneck. What the writers have done with him is far more interesting; he’s a man from a very poor background who may well be somewhat uncivilised, but comes across as genuinely decent. We saw that last week as he bolstered the depressed Andrea’s spirits, and saw it again this week when he comforted Carol as she busied herself tidying up the RV in the hope of her daughter’s return. Norman Reedus made Daryl’s tale of the Cherokee Rose (from which the episode drew its title) genuinely affecting, and you could see how touched Carol was not just by the flower he brought, but also by the hope. In a genre which so easily turns to survivalist wank fiction, it’s nice to see that the backwoodsman who’s so good with the crossbow is also a decent, caring human being.

Also building on the depth he was given last week was Steven Yeun as Glenn. He’s been perfect in the role, and the costume has made him look exactly how you imagined the comic character to be. But up till now,he’s been relatively little used. That’s changed these last couple of weeks as the show gets closer to his pairing up with Hershel’s daughter Maggie. The scene between them in the abandoned pharmacy was both touching and hilarious, as his attempts to disguise what he was really taking by picking up a pack of condoms led to them inevitably having sex. It was sweet, and in keeping with the Glenn the comic fans know, that even confronted with an outright verbal offer to have sex, he still couldn’t keep his foot out of his mouth: “I’d never have sex with you… I mean, of course I would… but…” Later, Maggie tells him it’s a one time thing, but I think the showrunner would be wise to retain their rather charming relationship from the comics.

It wasn’t just free love that Glenn was getting up to this week, though; he was instrumental in dealing with the lone zombie the gang did encounter, a rotted, corpulent thing who’d stumbled down one of Hershel’s wells. Reasoning that shooting it in the head would contaminate the water, an ill-thought-out plan was created to extricate it with a rope by dangling Glenn down as bait. Of course, this all went pear-shaped as the rusty pump they were using as a pulley gave way, leading to a real heart in mouth sequence as Glenn dangled screaming just above the ravenous corpse and the others struggled to drag him out before it bit him.

Thankfully he was fine – I’d hate to lose Glenn, one of the comic’s mainstays, so early in the story, but I didn’t rule it out – and not only that, he had managed to snag the zombie in the rope. It was a big fat one, and quite rotten; you didn’t have to be a genius to predict the result of trying to drag a severely decomposed corpse out of a well with a rope tied tightly round its shoulders. With gruesome inevitability, it happened; the corpse split in half, the lower half tumbling back down the well trailing guts and all manner of organs with it. So much for not contaminating the water – it’s lucky Hershel’s got other wells.

The only zombie sequence in this week’s episode, this was well-directed, going from direct tension to gruesome gore pleasingly for zombie fanboys like me. It also felt a little like an unnecessary subplot tacked on solely to provide a bit of zombie action in an episode light on it. But I’ve got a feeling some of the stuff we saw here is going to pay off later on. Most noticeable was Maggie’s sickened face as T-Dog smashed the zombie’s head in; later, Glenn suggested that this must be the first time she’s seen one of them killed. But last week, she alluded to having lost several relatives to the plague, so there’s something not right there.

I don’t want to go into too much detail for those who haven’t read the comics, but if they’re doing what I think they’re doing, further hints were given by the revealing conversation between Rick and Hershel as they gazed out over the beautiful view from the farm and discussed God. It’s plain that Hershel’s a God-fearing man, but he’s also a vet and committed to relieving suffering. He’s no mad fundamentalist, but his quiet certainty about his faith in the face of recent events seems a little foolhardy. Playing Hershel, Scott Wilson has endowed the character with the same old-fashioned morals (not necessarily a bad thing) as the comic character. But his insistence that Rick and co surrender all their arms seemed odd when they could be surrounded by zombies at any minute, as Shane pointed out. And while he’s obviously considering letting the group stay on at his farm, he wouldn’t hear of them having to sleep in his barn. Good old hospitality? Perhaps…

Andrew Lincoln continued his convincing Georgia accent as Rick got some more bonding done with his family too. After confessing to Hershel that he didn’t have much truck with God any more (interesting to know that he presumably used to), he had to confess to his son that he’d lied earlier about little Sophia being OK. It was a sweet scene, and I’m impressed with young Chandler Riggs as Carl; he perhaps seems a little too sweet for a boy in this situation, but the loving relationship with his father is crucial to the narrative, and this scene really brought that home. Plus, he finally got to inherit Rick’s sheriff’s hat, his trademark in the comics (he’s rarely seen without it). And this version had the added verisimilitude that Rick was going to have to pad the hat out so it would fit!

Rick also symbolically discarded the rest of his police uniform this week, packing it away in a drawer at Hershel’s, presumably not to be seen again. As a piece of symbolism, it was a little heavy handed; the uniform obviously the last representative of a once-secure world now vanished forever. But the look on Rick’s face, and the way Lori sadly embraced him as he closed the drawer, gave it a real dramatic heft.

Lori too was troubled, after sending Glenn with a secret requirement from the pharmacy and insisting on his absolute discretion about it. So much discretion in fact that even he didn’t know what he was looking for; presumably Lori just used a brand name. But she told him to look in the feminine hygiene section, and even if you haven’t read the comics it was fairly obvious what she was after. Of course it was a pregnancy test, and of course it was positive. Even Glenn, who now knows what she wanted, doesn’t yet know that she really is pregnant; but Rick might. I’m still betting that’s what Dr Jenner whispered in his ear just before he left the CDC, based on the blood tests they all had.

Of course, if Lori is pregnant, the question is, who’s the father? She slept with Rick as soon as he found her near Atlanta, but she’d been sleeping with Shane up till then. And Rick may be wondering too. Why else, if Jenner has already told him, hasn’t he mentioned it to Lori himself? It’s another interesting dynamic to add to the tensions in the group, and I’m sure it won’t be the last one.

As I said, after finding its feet with the characters again, the show does this kind of drama well, leaving you wanting eagerly to know what happens next. It’s a mark of the drama’s priorities that this week’s cliffhanger was nothing to do with menacing zombies; rather, it ended with a shaken Lori squatting in the dark holding her positive pregnancy test. Tonally, the show is beginning more and more to remind me of BBC 70s post-apocalypse drama Survivors, with its focus on real, sympathetic characters dealing with the practicalities of life after the end of civilisation. The mainly rural setting is another similarity; it’s lucky for the budget that in a post-apocalypse scenario, cities would be best stayed away from. I’m not sure how many episodes could have been set in the deserted Atlanta without breaking the bank!

A similarity to Survivors is no bad thing (to my mind, it’s the most comprehensive exploration of a post-apocalypse scenario ever shown on TV). But the show’s still not forgetting it’s also a zombie horror, and even the brief encounter with the undead this week was satisfyingly gruesome. Although the ‘looking for Sophia’ plot is beginning to drag somewhat, these last couple of weeks feel like a show finding its feet again after an uncertain start to the season.

The Walking Dead: Season 2, Episode 3

SPOILER WARNING – I’M GOING TO TRY AND REVIEW THESE EPISODES AS CLOSE AS POSSIBLE TO THE ORIGINAL U.S. TV BROADCAST. IF YOU’RE IN THE U.K., AND PLANNING TO WATCH THE BROADCAST ON FX THE FOLLOWING FRIDAY, BE AWARE THAT MAJOR PLOT POINTS WILL BE DISCUSSED!

Save the Last One

WalkingDeadShane

It was (almost) straight back into the thick of the zombie action in this week’s Walking Dead, but for the first time this season, it felt like the characters had more dramatic heft than the events surrounding them. For the first time this season, this episode felt like a drama punctuated by zombie action, rather than zombie action interrupted by lulls in which characters stated the obvious.

It was dark territory indeed this week, no mean feat for a show that’s set in a post-apocalyptic hell roamed by flesh eating corpses. But it wasn’t the scenario in which our characters found themselves that made it so dark; rather, it was a series of cleverly intertwined musings on the desire for survival versus the choice to opt out and die.

That this seemed more interesting than the zombie shenanigans faced by Shane and Otis at the infested school medical centre was perhaps the first time this season that the characters have felt fully rounded enough to actually care about. The depth of the characters in the first season was one of the reasons the show was part of that group – including Battlestar Galactica and Game of Thrones – that propelled genre television into the ‘serious drama’ realm. I must confess that, until this week, I hadn’t really felt that season 2 had managed to recapture that; this episode, by show newcomer Scott Gimple, amply made up for it.

The theme of whether it was worth living in a world like this, or better just to give up, was what drove the episode, and was first brought up in a truly intense scene between Rick and Lori. With their son Carl still in critical condition, and Shane’s return with the necessary medical equipment very much in doubt, Lori had started to wonder whether it would be better if Carl didn’t make it after all. Why, she argued, would a child want to live in a world like this, eventually to become nothing more than a hunted animal himself?

This is a theme touched upon in the original comics on several occasions, but the performances of Andrew Lincoln and Sarah Wayne Callies gave it a lot more oomph than just reading it on the page. And as in the comics, you found yourself wondering whether giving up might be the more sensible thing to do. As Lori pointed out, their friend Jackie (who chose to die in the explosion of the CDC) hadn’t had to see any of the terrible things that had happened since. Rick, of course, was more optimistic – he’s the hero, he has to be. But even then, when it looked like Hershel was going to have to take the risk and operate on Carl without equipment, it was Lori he asked to make the choice.

In an episode where death seemed more significant than it has recently, Andrea and Daryl found themselves having a similar heart to heart as they went on a (somewhat inadvisable) trip to the woods by night to continue their search for little Sophia. Darabont regular Laurie Holden (best known to me as Marita Covarrubias in The X Files) has been varying anger and despair in her portrayal of Andrea since Dale persuaded her not to remain in the CDC as well, and this is obviously going to be a running character thread.

As I mentioned last week, of all the characters, Daryl seems best equipped psychologically to deal with the situation, and he countered Andrea’s hopelessness with similar optimism to Rick. He’d been lost in the woods as a child too, and after all, he’d made it ok. But he gave Andrea’s death wish short shrift as they encountered an all too gruesome reminder of the consequences; a man who’d hanged himself from a tree but neglected to shoot himself in the head, leaving his reanimated corpse dangling helpfully while others munched on the flesh from his legs.

This was a nicely gory way of ramming home the point of their argument, as Andrea confessed she wasn’t sure if she still had a death wish. But later, as Dale apologised for taking away her decision and gave her back her gun, you had to wonder. You also had to wonder whether Dale had a death wish of his own as he went on a ramble through the darkened traffic jam in search of cigarettes. I’m a hopelessly addicted smoker myself, but even I would probably rather endure nicotine withdrawal than wander around a dark area that might be full of zombies. Still, nice to see that Dale smokes Morleys; this fictional ‘almost-Marlboro’ brand may be most associated with The X Files, but it’s been a staple of TV shows since at least the early 60s.

In contrast to last week, pretty much all of the characters got a moment in the spotlight here, with none given a raw deal. We got to know Hershel’s daughter Maggie better this week, and I particularly enjoyed the growing intimacy between her and Glenn. Glenn as a character has sometimes got short shrift in the comic, but has sometimes seemed even more perfunctory in the TV version; it was nice to see Steven Yeun given some decent material at last, as he caught the character’s blend of smartassery and adolescent awkwardness. Lauren Cohan as Maggie seemed a lot more ballsy than she does in the comics, which is no bad thing, and it looks like she and Glenn might grow close…

Leaving earlier than he did in the comics, though, was Pruitt Taylor Vince as Otis. Otis in the comics always seemed a bit of a spare part, as though Robert Kirkman introduced him then had no idea what to do with him. Vince’s characterisation actually gave him more depth, but he certainly didn’t outstay his welcome. I may have been concentrating on the character drama this week, but the intervening zombie action was still pretty thrilling as Otis and Shane struggled to get away from the infested school.

There were some well-directed shock moments like when Shane was about to jump from a window and a zombie suddenly reared out and grabbed him; or when a horde of them, previously unseen, lurched into the chain link fence Shane and Otis were resting against. But nothing like the shock moment that was revealed in flashback after Shane returned, alone, to Hershel’s farm. For it transpired that, despite Shane’s tale of heroic sacrifice, Otis had actually been shot by Shane himself to decoy the zombies while he got away.

The moment this happened was a genuine shock, despite previous heavy signs that Shane was a wrong ‘un. Remember last season, when he sighted Rick with his hunting rifle before Dale turned up? Or when he practically tried to rape Lori in the CDC? Shane’s badness came to light fairly early on in the comics and he was duly despatched (though Rick had to dig him up again later to shoot him in the head properly). It’s one of the best decisions of the TV version to change this, as Jon Bernthal’s charismatic performance makes him believable and likeable even though you know what he’s capable of – in this case, not even leaving poor Otis the last bullet to shoot himself before the zombies tore him apart.

As Shane took the opportunity to shave his head back at the farm (to hide the marks Otis had made struggling with him), he looked like the very devil himself in the steamy bathroom mirror. Unfortunately, in one of the few missteps this week, we’d seen this in the pre-credit sequence. It works well as a device causing the viewer to wonder why this was significant, which was revealed at the very end of the episode. But while I can see the intention, I thought it also drastically undercut the tension of Shane and Otis’ deadly mission; after all, we always knew Shane would make it back, because he hadn’t shaved his head yet.

That criticism notwithstanding, this was far and away the best episode since the show’s return. The drama was compelling, the zombie action thrilling, and the dramatic balance between the two far better struck than in previous weeks. The characters too seem finally to be shining the way they did last year. Despite the fact that the overall plot has, technically, barely moved, I was gripped throughout, and hope we can have more episodes of this kind of quality.

The Walking Dead: Season 2, Episode 2

SPOILER WARNING – I’M GOING TO TRY AND REVIEW THESE EPISODES AS CLOSE AS POSSIBLE TO THE ORIGINAL U.S. TV BROADCAST. IF YOU’RE IN THE U.K., AND PLANNING TO WATCH THE BROADCAST ON FX THE FOLLOWING FRIDAY, BE AWARE THAT MAJOR PLOT POINTS WILL BE DISCUSSED!

Bloodletting

The Walking Dead (Season 2)

After a strong start with last week’s season opener, the second episode of The Walking Dead’s second season felt a lot more low key. There was much less zombie action this week, as new showrunner Glen Mazzara’s script focussed more on the drama surrounding the characters – particularly Rick’s son Carl, who’d been accidentally shot by a hunter at the end of the last episode.

The episode opened with a flashback to pre-apocalypse days, as we saw how Shane informed Lori of her husband’s shooting, and how she then informed Carl. Obviously intended to provide a counterpoint or parallel to the situation now, as a dramatic device this felt a little obvious. Admittedly it paid off plenty as Rick and Lori agonised over their injured son, and we heard how they dealt with Rick’s comatose condition before the dead started rising; nonetheless, the flashback seemed unnecessary to highlight the similarities, as though the viewer needed to be cudgelled over the head to get the point.

Which was fortunate, because there wasn’t much other head-cudgelling going on this week. Perhaps because of the reduced budget (and admittedly, knowledge of this is going to have me scrutinising every episode for evidence of it), there was comparatively little zombie action this week. In fact, Andrea’s encounter with a lone walker was beginning to look like it as far as zombies were concerned; thankfully the showrunner knows that, however respectable the drama, a zombie show is going to need some zombies, so by the end we were back in the thick of them – briefly at least.

But to go back to the beginning – as in the comic, Carl’s shooting led our heroes to the farm of one Hershel Greene and his family. Hershel seemed almost awesomely prepared to deal with Carl’s injuries, leading the viewer to the obvious conclusion that he must be a doctor; but for readers of the comic, it was no surprise when Lori winkled out of him that he was, in fact, a veterinarian.

Actually this shouldn’t cause too much concern. There’s an episode of 70s BBC post-apocalypse drama Survivors where a similar situation crops up, and the vet in question points out that, unlike doctors, vets are trained as applied scientists. This is because they might at any point be called on to treat an animal whose physiology they’re unfamiliar with, so they’re taught to adapt basic principles. As that vet pointed out (in the UK at least) it’s illegal for doctors to operate on animals, but perfectly all right for vets to work on humans.

Mind you, it does point out one little problem, if you’re a fan of the comic – that there’s a good chance you’ll know what’s going to happen next. The Walking Dead has generally treated the comic more as an inspiration than a direct storyboard, which is by far the best approach. Hence, some well-remembered set pieces from the comic are retained, but generally the show is its own animal. It’s just that when, as last week with Carl’s shooting, the show reproduces a moment from the comic very faithfully, you tend to know what’s coming next. It might be interesting if, at some point, a script lifts an incident directly from the comic and deliberately changes the result of it, to wrongfoot those of us who are familiar with the story in its original medium. However, the conversation between Rick and Hershel as to “God’s plan” with the plague, and its potential cure, hints that we’re quite likely to see the next part of that plotline in the near future as Rick investigates Hershel’s barn…

Most of the episode, though, was spent agonising over whether Hershel could dig out the six fragments of bullet that hunter Otis had left in Carl. I must say it seemed impressive/implausible that Hershel could tell how many fragments there were without the aid of an X ray, but we’ll ignore that for now. There was also much soul searching among the now fragmented group of heroes; Rick and Lori were beside themselves worrying about their son, while the search party for little Sophia discussed the advisability of asking God for help (Daryl, pragmatically, concluded that it was a waste of time) and back at the RV, Dale had to deal with T-Dog’s cut becoming dangerously infected.

All nice, character developing stuff, but it did feel as though the story moved very slowly while it was going on. As a character, Norman Reedus’ Daryl is already becoming far more likeable (if less exciting) than his more overtly redneck brother Merle; it’s a telling indication of the occasionally survivalist mentality of zombie stories that he’s coming across as one of the best equipped to deal with the situation. Not that the script ignored the other tendencies of rednecks in general, as T-Dog told the incredulous Dale that he felt a bit worried being the only black man with “two cracker sheriffs and a redneck”. It’s nice to see IronE Singleton as T-Dog getting a bit more to do this season, and in a way this speech felt like a critique of him having been almost the “token black” last year.

Nevertheless, the tension built up by his feverish infection and the apparent lack of antibiotics to treat it was immediately undercut when the returning Daryl nonchalantly produced a handy bag of pills from his motorbike. This had the effect of making the entire subplot feel very much like filler. And the decision of Dale, Andrea and Daryl to remain with the RV – in case Sophia comes back – while the others head back to Rick smacked of a certain limit in settings. I said last week how impressively expensive the corpse-strewn traffic jam looked; it seems now that this will have to be justified by some of the characters spending a lot of time there. Budgetary considerations again?

Elsewhere, the story did gain a bit of momentum again as Shane joined up with Otis to try and scavenge some much-needed medical supplies from a local FEMA emergency shelter. Pruitt Taylor Vince was somewhat typecast as Otis, though the revelation that he had medical knowledge from volunteering as an EMT expanded his role somewhat from the comic. The other new characters on Hershel’s farm, though, were far more paper thin. Otis’ wife got barely more than a few lines, while the unidentified teenage boy didn’t get to say anything at all. At least Hershel’s daughter Maggie got to be a bit hardass, as she rescued Andrea by cudgelling a zombie from horseback. Let’s hope that the others at least get a chance to talk in the upcoming weeks, but it actually felt like the show might be getting a little overmanned in terms of characters again.

It was looking like that lone zombie might be the only one we saw this week, and I was beginning to think that, for budgetary reasons, Shane and Otis’ mercy mission would take place entirely offscreen. But here was the first evidence that my eagle-eyed search for budget cuts wasn’t always right. As they turned up at the local high school converted into a FEMA shelter, it was swarming with zombies. This did revitalise the episode somewhat, as they had to figure out how to get past them and get at the medical supplies. This was neatly done in a tensely directed scene as Shane had the bright idea of distracting them with lit roadflares from the back of a handy police cruiser – though I couldn’t help being reminded of the fireworks used to distract zombies in Romero’s recent Land of the Dead. Perhaps a love of shiny things is part of official zombie lore now.

Unfortunately, Shane and Otis don’t seem to have worked out an escape plan, and the episode climaxed with them barricading themselves in the school, and their flimsy barricade about to give way. It was a pretty tense last few minutes that almost made up for the general slowness of the rest of the episode.

So, a much less exciting episode this week – though it remains to be seen how much this feeling was caused, for me, by familiarity with these events from the comic. Still, the characters and performances continue to engage, even if the structure of the story could have used a bit of work. With Shane and Otis in the thick of some real zombie action at the climax, let’s hope next week is rather more evenly paced.